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author | Jared Adams <jaxad0127@gmail.com> | 2009-05-05 14:37:43 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-05 14:37:43 -0600 |
commit | 15979fed0a60a8b9db52d939f8f0246411ee4997 (patch) | |
tree | 097ff493a2beffef8a87b0d03a6a62be3e1b39b0 /npcs.xml | |
parent | 19ce2a4986552e915fbb3403808ac4176e2477fa (diff) | |
download | clientdata-15979fed0a60a8b9db52d939f8f0246411ee4997.tar.gz clientdata-15979fed0a60a8b9db52d939f8f0246411ee4997.tar.bz2 clientdata-15979fed0a60a8b9db52d939f8f0246411ee4997.tar.xz clientdata-15979fed0a60a8b9db52d939f8f0246411ee4997.zip |
Add more clothing to NPC 201
Diffstat (limited to 'npcs.xml')
-rw-r--r-- | npcs.xml | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -95,8 +95,10 @@ spritesets. While using the default player sprite and normal player equipment can save time it is usually better to create a new NPC as one graphic from scratch. --> <sprite>player_female_base.xml</sprite> + <sprite>feet-boots-female.xml|#4f2d29,c89078</sprite> <sprite>leg-chaps-female.xml</sprite> - <sprite>hairstyle4-female.xml|#bb2222,ffee33</sprite> + <sprite>chest-shorttanktop-female.xml</sprite> + <sprite>hairstyle11.xml|#bb2222,ffee33</sprite> </npc> <npc id="202"> <!-- An NPC made only from a particle effect. --> |