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author | Ali-G <gauvain.dauchy@free.fr> | 2011-09-05 10:18:19 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-12 20:28:05 +0200 |
commit | 9f6654c183f87a650a247633382bdbd2b0e4925d (patch) | |
tree | 3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/031-2.tmx | |
parent | 0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff) | |
download | clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.gz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.bz2 clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.tar.xz clientdata-9f6654c183f87a650a247633382bdbd2b0e4925d.zip |
Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
Diffstat (limited to 'maps/031-2.tmx')
-rw-r--r-- | maps/031-2.tmx | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/maps/031-2.tmx b/maps/031-2.tmx index 3853f432..060a88c2 100644 --- a/maps/031-2.tmx +++ b/maps/031-2.tmx @@ -21,22 +21,22 @@ H4sIAAAAAAAAA+3TsQ6CMBSF4SZKIjoyEGWUmCgjoILv/1A4eYaSNB1smFrIP3y5zb3LOUMnY8wEAAAAAAA2JZO9HCSXo5xkZ/fzPXbOkKe85C1nuUglhZR23hLIGXKV2s67PKTx9nUCOUNaxyCjfLx9m0DOJT066e27N+vt8U/snPSgRwzuf+687O4tds4lvglkAAAAAABgDX7hnrJxECcAAA== </data> </layer> - <layer name="Upper Ground" width="50" height="50"> + <layer name="Ground2" width="50" height="50"> <data encoding="base64" compression="gzip"> H4sIAAAAAAAAA+3OsQ1AUBhG0bf/QJgAE2AEIyh9rY48yd+ck9z+tgYAAAAA753VAz+5qgd4GNKYpuqRTnNa0lo90mlLezqqRwAAAAA+ugEzez5aECcAAA== </data> </layer> - <layer name="Subfringe" width="50" height="50"> + <layer name="Fringe" width="50" height="50"> <data encoding="base64" compression="gzip"> H4sIAAAAAAAAA+3PwQ2CQABE0eUuVqD03wtYAXrxClagJowVmOBhs+a95N9nSgEAAACglrErZUqXrvaS/e7ZPqdrujX842PJ/jU9Gv/xzP5Xejf+4x8cUp+OtYf86JTOaag9BAAAAOCLDYFoKWkQJwAA </data> </layer> - <layer name="Fringe" width="50" height="50"> + <layer name="Fringe2" width="50" height="50"> <data encoding="base64" compression="gzip"> H4sIAAAAAAAAA+3OwQ2CQBCG0UUbwL60A+gAG9BYgbEVa2QSOcGF6K5zeS/5M9k9faUAAAAA0NI5dsmOqGCIjdkRFUyxa3ZEY33slB1RwS074Ef35b67z32klex3PGz/nqv36y8lAAAAAN+ZAZvHhDwQJwAA </data> </layer> - <layer name="collision" width="50" height="50"> + <layer name="Collision" width="50" height="50"> <data encoding="base64" compression="gzip"> H4sIAAAAAAAAA+3RsQoAIQxEweD/f/T1qcQT1sAEprN4i6uqFgAAAABsqgcabu3ol2762993TNi0e+nO0x39TbrzZEu65+Z/TN42rRcAAABSPoDEU8sQJwAA </data> @@ -48,13 +48,13 @@ </layer> <objectgroup name="Objects" width="50" height="50"> <object x="736" y="960" width="32" height="32"/> - <object name="door" type="Warp" x="736" y="960" width="32" height="32"> + <object name="To Outside" type="warp" x="736" y="960" width="32" height="32"> <properties> <property name="dest_map" value="031-1"/> <property name="dest_x" value="3040"/> - <property name="dest_y" value="2624"/> + <property name="dest_y" value="2592"/> </properties> </object> - <object name="graphics/particles/fireplace.particle.xml" type="PARTICLE_EFFECT" x="768" y="736" width="32" height="32"/> + <object name="graphics/particles/fireplace.particle.xml" type="particle_effect" x="768" y="736" width="32" height="32"/> </objectgroup> </map> |