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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/015-3.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/015-3.tmx')
-rw-r--r--maps/015-3.tmx14
1 files changed, 7 insertions, 7 deletions
diff --git a/maps/015-3.tmx b/maps/015-3.tmx
index f409f7a7..49a4b10e 100644
--- a/maps/015-3.tmx
+++ b/maps/015-3.tmx
@@ -27,7 +27,7 @@
<tileset firstgid="947" name="Unbenannt2" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/woodland_indoor_x3.png" width="512" height="96"/>
</tileset>
- <layer name="Bottom" width="64" height="64">
+ <layer name="Ground" width="64" height="64">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3YSU7DMBgF4H9BOQHiBoVygEI5QKEcoKfgABSpS6YF0wIEC6ZFGSTGBZNEGRZMEkhciRclVgwySU0rEZu3+OTEiiK/2v7ltCoiVSIiIiIiIiKiX+iHAuQNbV67LyT069cDGchkYwhKUDS0Re2+lNCvXw9nIJONUahA2dCWtftKQr9+PZaBTDZ6YRwmodam4B09Gchkmz8Yex1ykQ3Ys7AJW9F7XM2/DTtwCEdwaeEYThzLr+p+XzTuUziDG2jCs4VbuBO31r+q+4NR/nt4gDd4t3zXCqyKW/Ov6v5INO41ODA8NwXTMAOzMOdJ/mDfq3qn8q+nZEt7ZsLD/A3YlbDO74t5jbg4//rvkJT/HC4krPNXcP3P8j/Ck4R1/gVeJa4Jqh74ll+veSYLsCjxfvAtv17PTGdcdVZQ+8G3/I0oj/5doNrgnKzOCmo/+JZf5VGZ9XUQ9H3AvMRnAR/yL8GyfN3fSd96Pz3vav5OcTF/vY283/83cDF/rgW1Fp9zLX+abgnXR1cGxvJX68PFdd3J/C5913H+mb/T+V36X4/zT0RERERERERERK75BFqDQ/EAQAAA
</data>
@@ -37,7 +37,7 @@
H4sIAAAAAAAAA+3VwQqDMAwA0M591z5seJIe/G0PIgNRPAwNbd67tIUekqZNSwEAAAAA/jXu1tMrJIzm7M+tJWoM13p7Jy33LCDW5x0dwTP0yVVv/x9sxpN5dnX4jfNwvKf3vnCWNznU5PXPnv83OoBg2ftf9vsPAAAAAHCnBa/NsikAQAAA
</data>
</layer>
- <layer name="Top" width="64" height="64">
+ <layer name="Over" width="64" height="64">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3WIQ4AIAwDQCx8APj/R5mZJCjA3CV1E3VdKQAAAAAAALBXIyMyfxcBAOCp/AN3yf+wH+4y7WF3ALgl99GuAQAAAAC3LKMm80MAQAAA
</data>
@@ -47,15 +47,15 @@
H4sIAAAAAAAAA+3TQQqDMBBAUen9V564K6GEomkyZcjkDTxQUMmPer6O4wQAAAAAhlzzefzt/GmyO2baZ+Z6TnZLxB7Mfj+riVi7/rr9PW2r9vf8979ck90z2r5jf+Tad+tv76nW3zOV33/beddetf9uH3bof5pq/RGT3TLa377D3fpnpt271UROdsu/9id7Dfr169evXz8AAAAAUMsb4VptiABAAAA=
</data>
</layer>
- <objectgroup name="Object Group 4" width="0" height="0">
- <object name="to 015-1" type="warp" x="993" y="1376" width="32" height="32">
+ <objectgroup name="Objects" width="0" height="0">
+ <object name="To Woodland" type="warp" x="993" y="1376" width="32" height="32">
<properties>
<property name="dest_map" value="015-1"/>
<property name="dest_x" value="1888"/>
<property name="dest_y" value="1024"/>
</properties>
</object>
- <object name="Bats" type="spawn" x="640" y="736" width="128" height="160">
+ <object name="Bat" type="spawn" x="672" y="736" width="96" height="160">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="100000"/>
@@ -63,7 +63,7 @@
<property name="monster_id" value="15"/>
</properties>
</object>
- <object name="Maggots" type="spawn" x="896" y="960" width="96" height="96">
+ <object name="Maggot" type="spawn" x="896" y="960" width="96" height="96">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="100000"/>
@@ -71,7 +71,7 @@
<property name="monster_id" value="0"/>
</properties>
</object>
- <object name="Maggots" type="spawn" x="736" y="608" width="64" height="64">
+ <object name="Maggot" type="spawn" x="736" y="608" width="64" height="64">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="100000"/>