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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-06-16 23:32:46 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-06-16 23:35:00 +0200
commit68c9402798b150a3797cffa4e4ef5ef3921759b3 (patch)
tree56c7a665c91570d99fa47f55fbdbaec929041f68 /maps/003-1.tmx
parent57290e0551e06a95ec81a0a10ca289ed49673de6 (diff)
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Some adaptions to the size of spawn areas in and around Tulimshar
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
Diffstat (limited to 'maps/003-1.tmx')
-rw-r--r--maps/003-1.tmx2
1 files changed, 1 insertions, 1 deletions
diff --git a/maps/003-1.tmx b/maps/003-1.tmx
index dfeedda7..1fb62096 100644
--- a/maps/003-1.tmx
+++ b/maps/003-1.tmx
@@ -65,7 +65,7 @@
<property name="DEST_Y" value="3600"/>
</properties>
</object>
- <object name="ToBeach" type="WARP" x="4496" y="624" width="96" height="32">
+ <object name="ToBeach" type="WARP" x="4480" y="608" width="96" height="32">
<properties>
<property name="DEST_MAP" value="004-1"/>
<property name="DEST_X" value="1184"/>