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author | Jesusaves <jesusalva@themanaworld.org> | 2020-03-31 16:46:30 -0300 |
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committer | GitHub <noreply@github.com> | 2020-03-31 19:46:30 +0000 |
commit | e5a7e9e65b6814f506aa7d6995fc766918cda7cc (patch) | |
tree | f540a974bb4b326b51060e1b5cb08c7a998b15ac /graphics | |
parent | 0d954660590f76d05abc8be10808ca4f836b614a (diff) | |
download | clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.gz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.bz2 clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.tar.xz clientdata-e5a7e9e65b6814f506aa7d6995fc766918cda7cc.zip |
End March Update (#367)
* Sand Cutter with SFX by Ledmitz.
* Add Virus monster by Hocus and Micksha
(it have graphical issues)
* Update Assassin Set effects
* Update Banshee Bow
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/particles/monster-virus-foefire.particle.xml | 31 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/sandcutter.png | bin | 0 -> 36057 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/sandcutter.xml | 80 | ||||
-rw-r--r-- | graphics/sprites/monsters/virus.png | bin | 0 -> 313913 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/virus.xml | 104 |
5 files changed, 215 insertions, 0 deletions
diff --git a/graphics/particles/monster-virus-foefire.particle.xml b/graphics/particles/monster-virus-foefire.particle.xml new file mode 100644 index 00000000..fdb76438 --- /dev/null +++ b/graphics/particles/monster-virus-foefire.particle.xml @@ -0,0 +1,31 @@ +<?xml version="1.0"?> +<!-- +A horizontal flame burst with a range of about 60 pixels. +Creates up to 400 particles but only for a very brief moment. +used for the foefire attack of the Virus. +--> +<effect> + <particle position-x="0" position-y="0" position-z="16" lifetime="25"> + <emitter> + <property name="position-x" min="0" max="0"/> + <property name="position-y" min="-8" max="-8"/> + <property name="horizontal-angle" min="80" max="100"/> + <property name="vertical-angle" min="-20" max="20"/> + <property name="power" min="1" max="1.5"/> + <property name="momentum" value="0.99"/> + <property name="gravity" value="-0.02"/> + <animation imageset="graphics/particles/mist-face-b.particle.png|W:#00FF22" width="30" height="30"> + <frame index="0" delay="20"/> + <frame index="1" delay="30"/> + <frame index="2" delay="35"/> + <frame index="3" delay="45"/> + <frame index="2" delay="105"/> + <frame index="3" delay="9999"/> + </animation> + <property name="lifetime" min="0" max="110"/> + <property name="output" min="5" max="10"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="90"/> + </emitter> + </particle> +</effect> diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png Binary files differnew file mode 100644 index 00000000..2b6d1654 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sandcutter.png diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml new file mode 100644 index 00000000..854e1f57 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sandcutter.xml @@ -0,0 +1,80 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/> + <action name="default" imageset="sword"> + </action> + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/virus.png b/graphics/sprites/monsters/virus.png Binary files differnew file mode 100644 index 00000000..e0f072ae --- /dev/null +++ b/graphics/sprites/monsters/virus.png diff --git a/graphics/sprites/monsters/virus.xml b/graphics/sprites/monsters/virus.xml new file mode 100644 index 00000000..2cb4d627 --- /dev/null +++ b/graphics/sprites/monsters/virus.xml @@ -0,0 +1,104 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2020 Evol Online --> +<sprite> + <imageset name="mob" src="graphics/sprites/monsters/virus.png" width="48" height="48"/> + <action name="spawn" imageset="mob"> + <animation direction="default"> + <sequence start="156" end="161" delay="100"/> + </animation> + </action> + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downleft"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="6"/> + </animation> + <animation direction="upleft"> + <frame index="5"/> + </animation> + <animation direction="up"> + <frame index="4"/> + </animation> + <animation direction="upright"> + <frame index="3"/> + </animation> + <animation direction="right"> + <frame index="2"/> + </animation> + <animation direction="downright"> + <frame index="1"/> + </animation> + </action> + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="12" end="23" delay="100"/> + </animation> + <animation direction="downleft"> + <sequence start="96" end="107" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="84" end="95" delay="100"/> + </animation> + <animation direction="upleft"> + <sequence start="72" end="83" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="60" end="71" delay="100"/> + </animation> + <animation direction="upright"> + <sequence start="48" end="59" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="36" end="47" delay="100"/> + </animation> + <animation direction="downright"> + <sequence start="24" end="35" delay="100"/> + </animation> + </action> + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="108" end="112" delay="70"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="149" end="153" delay="70"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="144" end="148" delay="70"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="137" end="141" delay="70"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="132" end="136" delay="70"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="125" end="129" delay="70"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="124" delay="70"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="113" end="117" delay="70"/> + <end/> + </animation> + </action> + <action name="dead" imageset="mob"> + <animation direction="default"> + <sequence start="162" end="166" delay="100"/> + <frame index="154"/> + <end/> + </animation> + </action> +</sprite> |