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author | Bertram <bertram@cegetel.net> | 2009-10-09 10:51:22 +0200 |
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committer | Bertram <bertram@cegetel.net> | 2009-10-09 10:51:22 +0200 |
commit | de67172469071abc6688beb92e2b2b3dbc66727e (patch) | |
tree | 26f7b8cece602027c94e7373cbf752ca8db5c73c /graphics/sprites | |
parent | ae653196c5142c0ba7cc63442a3d8c5cd3ccc070 (diff) | |
download | clientdata-de67172469071abc6688beb92e2b2b3dbc66727e.tar.gz clientdata-de67172469071abc6688beb92e2b2b3dbc66727e.tar.bz2 clientdata-de67172469071abc6688beb92e2b2b3dbc66727e.tar.xz clientdata-de67172469071abc6688beb92e2b2b3dbc66727e.zip |
Added Duck (pseudo-)monster by Meway and Fother J.
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/monster-duck.png | bin | 0 -> 6082 bytes | |||
-rw-r--r-- | graphics/sprites/monster-duck.xml | 70 |
2 files changed, 70 insertions, 0 deletions
diff --git a/graphics/sprites/monster-duck.png b/graphics/sprites/monster-duck.png Binary files differnew file mode 100644 index 00000000..44319fb9 --- /dev/null +++ b/graphics/sprites/monster-duck.png diff --git a/graphics/sprites/monster-duck.xml b/graphics/sprites/monster-duck.xml new file mode 100644 index 00000000..95527eaa --- /dev/null +++ b/graphics/sprites/monster-duck.xml @@ -0,0 +1,70 @@ +<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monster-duck.png|W;M;R;G;C;B" width="24" height="26" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="3" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="13" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="23" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="33" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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