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author | mekolat <mekolat@users.noreply.github.com> | 2016-07-05 12:03:25 -0400 |
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committer | GitHub <noreply@github.com> | 2016-07-05 12:03:25 -0400 |
commit | a614f32d794ccbfecd3ea4474631eb49ee94f1fb (patch) | |
tree | 6f96780b9525c1ae263be9586799ff822197bdf4 /graphics/sprites | |
parent | d9f28b9b7ada7a46bb49abe934d00d91618c71e9 (diff) | |
parent | 5fcc55a3adb1d06e129bd87fb6d5220534608bbc (diff) | |
download | clientdata-a614f32d794ccbfecd3ea4474631eb49ee94f1fb.tar.gz clientdata-a614f32d794ccbfecd3ea4474631eb49ee94f1fb.tar.bz2 clientdata-a614f32d794ccbfecd3ea4474631eb49ee94f1fb.tar.xz clientdata-a614f32d794ccbfecd3ea4474631eb49ee94f1fb.zip |
Merge pull request #342 from wushin/skeleton-fix
Fix Skeleton xml
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/monsters/skeleton.xml | 95 |
1 files changed, 93 insertions, 2 deletions
diff --git a/graphics/sprites/monsters/skeleton.xml b/graphics/sprites/monsters/skeleton.xml index 7f76b5c2..46ec397a 100644 --- a/graphics/sprites/monsters/skeleton.xml +++ b/graphics/sprites/monsters/skeleton.xml @@ -1,5 +1,96 @@ <?xml version="1.0"?> -<sprite variants="72" variant_offset="1"> +<sprite> <imageset name="base" src="graphics/sprites/monsters/skeleton.png|W" width="64" height="64"/> - <include file="model/base.xml"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> |