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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/player_male_base.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/player_male_base.xml')
-rw-r--r-- | graphics/sprites/player_male_base.xml | 348 |
1 files changed, 166 insertions, 182 deletions
diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml index 1f2da0bd..1815efff 100644 --- a/graphics/sprites/player_male_base.xml +++ b/graphics/sprites/player_male_base.xml @@ -1,184 +1,168 @@ <?xml version="1.0"?> <sprite name="player" action="stand"> - - <imageset name="base" - src= "graphics/sprites/player_male_base.png" - width= "64" - height= "64" - /> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0" /> - </animation> - <animation direction="left"> - <frame index="18" /> - </animation> - <animation direction="up"> - <frame index="36" /> - </animation> - <animation direction="right"> - <frame index="54" /> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75" /> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75" /> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75" /> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75" /> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7" /> - </animation> - <animation direction="left"> - <frame index="25" /> - </animation> - <animation direction="up"> - <frame index="43" /> - </animation> - <animation direction="right"> - <frame index="61" /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8" /> - </animation> - <animation direction="left"> - <frame index="26" /> - </animation> - <animation direction="up"> - <frame index="44" /> - </animation> - <animation direction="right"> - <frame index="62" /> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75" /> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75" /> - <end /> - </animation> - </action> - - <action name="attack_polearm" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="150" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="150" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="150" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="150" /> - <end /> - </animation> - </action> - - <action name="attack_1hand" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="100" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="100" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="100" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="100" /> - <end /> - </animation> - </action> - - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140" /> - <end /> - </animation> - </action> - - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250" /> - <end /> - </animation> - </action> - -</sprite>
\ No newline at end of file + <imageset name="base" src="graphics/sprites/player_male_base.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_polearm" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="150"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="150"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="150"/> + <end/> + </animation> + </action> + <action name="attack_1hand" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140"/> + <end/> + </animation> + </action> + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250"/> + <end/> + </animation> + </action> +</sprite> |