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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/npcs/npc-treasurebox.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/npcs/npc-treasurebox.xml')
-rw-r--r-- | graphics/sprites/npcs/npc-treasurebox.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/graphics/sprites/npcs/npc-treasurebox.xml b/graphics/sprites/npcs/npc-treasurebox.xml index 4bc4d44f..1f59ae8e 100644 --- a/graphics/sprites/npcs/npc-treasurebox.xml +++ b/graphics/sprites/npcs/npc-treasurebox.xml @@ -1,9 +1,9 @@ -<?xml version = '1.0'?> -<sprite action="stand" name="open-treasure-npc" > - <imageset width="64" height="64" name="base" src="graphics/sprites/npcs/npc-treasurebox.png" /> - <action imageset="base" name="stand" > - <animation stand="default" > - <sequence end="6" delay="75" start="0" /> +<?xml version="1.0"?> +<sprite action="stand" name="open-treasure-npc"> + <imageset width="64" height="64" name="base" src="graphics/sprites/npcs/npc-treasurebox.png"/> + <action imageset="base" name="stand"> + <animation stand="default"> + <sequence end="6" delay="75" start="0"/> </animation> </action> </sprite> |