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authorBernhardt <orgzfrgh@gmail.com>2014-04-11 21:57:59 +0200
committerwushin <pasekei@gmail.com>2014-04-15 20:33:22 -0500
commitced8f58490d6ebc462aeb2ab11059f5e983e093f (patch)
treedffdc1721b10533579d5c452917eef0ef40efd95 /graphics/sprites/npcs/evil-obelisk.xml
parenta69bdd775f290e27ee2181735f02d3c974808221 (diff)
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Change all npcs to have a player sprite base
Replaced small NPCs with tiles wherever necessary
Diffstat (limited to 'graphics/sprites/npcs/evil-obelisk.xml')
-rw-r--r--graphics/sprites/npcs/evil-obelisk.xml19
1 files changed, 0 insertions, 19 deletions
diff --git a/graphics/sprites/npcs/evil-obelisk.xml b/graphics/sprites/npcs/evil-obelisk.xml
deleted file mode 100644
index 75f62c97..00000000
--- a/graphics/sprites/npcs/evil-obelisk.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-<?xml version="1.0"?>
-<sprite>
- <imageset name="base" src="graphics/sprites/npcs/evil-obelisk.png" width="47" height="110"/>
- <action name="stand" imageset="base">
- <animation direction="default">
- <!-- red color timing -->
- <frame index="0" delay="250"/>
- <frame index="1" delay="250"/>
- <frame index="2" delay="250"/>
- <frame index="3" delay="250"/>
- <frame index="4" delay="250"/>
- <frame index="5" delay="250"/>
- <frame index="4" delay="250"/>
- <frame index="3" delay="250"/>
- <frame index="2" delay="250"/>
- <frame index="1" delay="250"/>
- </animation>
- </action>
-</sprite>