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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/spinning-scythe.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/spinning-scythe.xml')
-rw-r--r-- | graphics/sprites/monsters/spinning-scythe.xml | 63 |
1 files changed, 28 insertions, 35 deletions
diff --git a/graphics/sprites/monsters/spinning-scythe.xml b/graphics/sprites/monsters/spinning-scythe.xml index 5f3cfa60..a5cc252f 100644 --- a/graphics/sprites/monsters/spinning-scythe.xml +++ b/graphics/sprites/monsters/spinning-scythe.xml @@ -1,38 +1,31 @@ <?xml version="1.0"?> <sprite> - - <imageset name="base" src="graphics/sprites/monsters/spinning-scythe.png" width="100" height="100" /> - - <action name="stand" imageset="base"> - <animation direction="default"> - <sequence start="0" end="7" delay="40" /> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="default"> - <sequence start="0" end="7" delay="40" /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="default"> - <frame index="8" delay="80" offsetY="-10" /> - <frame index="9" delay="90" offsetY="10" /> - <frame index="10" delay="110" offsetY="20" /> - <frame index="11" delay="140" offsetY="35" /> - <frame index="12" delay="110" offsetY="35" /> - <frame index="13" delay="80" offsetY="35" /> - <frame index="14" delay="120" offsetY="35" /> - <frame index="15" offsetY="35" /> - </animation> - </action> - - - <action name="attack" imageset="base"> - <animation direction="default"> - <sequence start="0" end="7" delay="40" /> - </animation> - </action> - + <imageset name="base" src="graphics/sprites/monsters/spinning-scythe.png" width="100" height="100"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="8" delay="80" offsetY="-10"/> + <frame index="9" delay="90" offsetY="10"/> + <frame index="10" delay="110" offsetY="20"/> + <frame index="11" delay="140" offsetY="35"/> + <frame index="12" delay="110" offsetY="35"/> + <frame index="13" delay="80" offsetY="35"/> + <frame index="14" delay="120" offsetY="35"/> + <frame index="15" offsetY="35"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="0" end="7" delay="40"/> + </animation> + </action> </sprite> |