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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/skull-ice.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/skull-ice.xml')
-rw-r--r-- | graphics/sprites/monsters/skull-ice.xml | 137 |
1 files changed, 65 insertions, 72 deletions
diff --git a/graphics/sprites/monsters/skull-ice.xml b/graphics/sprites/monsters/skull-ice.xml index 92651925..e3baea08 100644 --- a/graphics/sprites/monsters/skull-ice.xml +++ b/graphics/sprites/monsters/skull-ice.xml @@ -1,75 +1,68 @@ <?xml version="1.0"?> <sprite> - - <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60" /> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0" delay="350" /> - <frame index="1" delay="350" /> - </animation> - <animation direction="left"> - <frame index="12" delay="350" /> - <frame index="13" delay="350" /> - </animation> - <animation direction="up"> - <frame index="24" delay="350" /> - <frame index="25" delay="350" /> - </animation> - <animation direction="right"> - <frame index="36" delay="350" /> - <frame index="37" delay="350" /> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="0" end="4" delay="150" /> - </animation> - <animation direction="left"> - <sequence start="12" end="16" delay="150" /> - </animation> - <animation direction="up"> - <sequence start="24" end="28" delay="150" /> - </animation> - <animation direction="right"> - <sequence start="36" end="40" delay="150" /> - </animation> - </action> - - - <action name="dead" imageset="base"> - <animation direction="right"> - <sequence start="44" end="46" delay="150" /> - <frame index="47" delay="0" /> - </animation> - <animation direction="down"> - <sequence start="8" end="10" delay="150" /> - <frame index="11" delay="0" /> - </animation> - <animation direction="left"> - <sequence start="20" end="22" delay="150" /> - <frame index="23" delay="0" /> - </animation> - <animation direction="up"> - <sequence start="32" end="34" delay="150" /> - <frame index="35" delay="0" /> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="5" end="7" delay="100" /> - </animation> - <animation direction="left"> - <sequence start="17" end="19" delay="100" /> - </animation> - <animation direction="up"> - <sequence start="29" end="31" delay="100" /> - </animation> - <animation direction="right"> - <sequence start="41" end="43" delay="100" /> - </animation> - </action> - + <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="350"/> + <frame index="1" delay="350"/> + </animation> + <animation direction="left"> + <frame index="12" delay="350"/> + <frame index="13" delay="350"/> + </animation> + <animation direction="up"> + <frame index="24" delay="350"/> + <frame index="25" delay="350"/> + </animation> + <animation direction="right"> + <frame index="36" delay="350"/> + <frame index="37" delay="350"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="4" delay="150"/> + </animation> + <animation direction="left"> + <sequence start="12" end="16" delay="150"/> + </animation> + <animation direction="up"> + <sequence start="24" end="28" delay="150"/> + </animation> + <animation direction="right"> + <sequence start="36" end="40" delay="150"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="right"> + <sequence start="44" end="46" delay="150"/> + <frame index="47" delay="0"/> + </animation> + <animation direction="down"> + <sequence start="8" end="10" delay="150"/> + <frame index="11" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="20" end="22" delay="150"/> + <frame index="23" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="32" end="34" delay="150"/> + <frame index="35" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="7" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="17" end="19" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="29" end="31" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="41" end="43" delay="100"/> + </animation> + </action> </sprite> |