diff options
author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/accessories/weapon-dagger.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/accessories/weapon-dagger.xml')
-rw-r--r-- | graphics/sprites/monsters/accessories/weapon-dagger.xml | 44 |
1 files changed, 20 insertions, 24 deletions
diff --git a/graphics/sprites/monsters/accessories/weapon-dagger.xml b/graphics/sprites/monsters/accessories/weapon-dagger.xml index 5159b49f..6426fc67 100644 --- a/graphics/sprites/monsters/accessories/weapon-dagger.xml +++ b/graphics/sprites/monsters/accessories/weapon-dagger.xml @@ -1,27 +1,23 @@ <?xml version="1.0"?> <sprite name="player" action="stand"> - <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" /> - - <action name="default" imageset="dagger"> - </action> - - <action name="attack" imageset="dagger"> - <animation direction="down"> - <sequence start="0" end="3" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="4" end="7" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="8" end="11" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="12" end="15" delay="75" /> - <end /> - </animation> - </action> - + <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64"/> + <action name="default" imageset="dagger"/> + <action name="attack" imageset="dagger"> + <animation direction="down"> + <sequence start="0" end="3" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75"/> + <end/> + </animation> + </action> </sprite> |