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author | Jarrett Thomas-Huxley <fotherjarrett@gmail.com> | 2010-05-02 23:50:28 -0400 |
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committer | Jarrett Thomas-Huxley <fotherjarrett@gmail.com> | 2010-05-02 23:50:28 -0400 |
commit | fcadf1cf8e29d430334b419e4d87b7b47b34aa84 (patch) | |
tree | b4609860c10a6a8b4c11a749f45d69fa7451cc12 /graphics/sprites/monsters/accessories/slime-seajelly.xml | |
parent | ed2b070dc2f45a0a08a34f376f7568e6606f443a (diff) | |
download | clientdata-fcadf1cf8e29d430334b419e4d87b7b47b34aa84.tar.gz clientdata-fcadf1cf8e29d430334b419e4d87b7b47b34aa84.tar.bz2 clientdata-fcadf1cf8e29d430334b419e4d87b7b47b34aa84.tar.xz clientdata-fcadf1cf8e29d430334b419e4d87b7b47b34aa84.zip |
Separated hat/antlers form Santa and Rudolph Slimes into accessory sheets, removed legacy Santa/Rudolph sheets & created new refs using exisint slime sheet. Made flower petal item recolorable. Added seajelly accessory to differentiate Sea Slime. Made additional xml fixes.
Diffstat (limited to 'graphics/sprites/monsters/accessories/slime-seajelly.xml')
-rw-r--r-- | graphics/sprites/monsters/accessories/slime-seajelly.xml | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/accessories/slime-seajelly.xml b/graphics/sprites/monsters/accessories/slime-seajelly.xml new file mode 100644 index 00000000..1e0167d8 --- /dev/null +++ b/graphics/sprites/monsters/accessories/slime-seajelly.xml @@ -0,0 +1,38 @@ +<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-seajelly.png|W" width="26" height="15" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetY="-5"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation>
+ <sequence start="0" end="1" delay="600" offsetY="-5"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation>
+ <sequence start="0" end="1" delay="75" offsetY="-5"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="2"/>
+ </animation>
+ </action>
+
+</sprite>
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