summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/weapons/beheader.xml
diff options
context:
space:
mode:
authorJesusalva Jesusalva <jesusalva@themanaworld.org>2022-10-15 01:12:58 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2022-10-15 01:12:58 +0000
commit88adf8212adcefd4f5447d86b9076fd68b3afb75 (patch)
tree6b7686dcf09b079231a6c5231f55b139291d83e8 /graphics/sprites/equipment/weapons/beheader.xml
parentf48f96839c25427e0df6151fe9730d0664baa5a0 (diff)
parente28a3abb543c089bbbb098cce89e54044848a997 (diff)
downloadclientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.gz
clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.bz2
clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.xz
clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.zip
Merge branch 'master' into 'github/fork/Ledmitz/punch_sfx'
# Conflicts: # items/racesprite/item-106_Undead.xml
Diffstat (limited to 'graphics/sprites/equipment/weapons/beheader.xml')
-rw-r--r--graphics/sprites/equipment/weapons/beheader.xml80
1 files changed, 80 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/beheader.xml b/graphics/sprites/equipment/weapons/beheader.xml
new file mode 100644
index 00000000..75fe84fd
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/beheader.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/>
+ <action name="default" imageset="sword">
+ </action>
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>