diff options
author | Bertram <bertram@cegetel.net> | 2009-10-23 01:26:20 +0200 |
---|---|---|
committer | Bertram <bertram@cegetel.net> | 2009-10-23 01:26:20 +0200 |
commit | cb2bb046a1d506644733f500ec949278c119f8aa (patch) | |
tree | d09a10843860734000f3fa1c68f397949604ee91 /graphics/sprites/equipment/chest | |
parent | 0de16ffb1b4a63e4a89c8bfbe90f43a95dd247c5 (diff) | |
download | clientdata-cb2bb046a1d506644733f500ec949278c119f8aa.tar.gz clientdata-cb2bb046a1d506644733f500ec949278c119f8aa.tar.bz2 clientdata-cb2bb046a1d506644733f500ec949278c119f8aa.tar.xz clientdata-cb2bb046a1d506644733f500ec949278c119f8aa.zip |
Added the Forest Armor (Set by Goku/Dallas, Icon by Skipy). Mantis #911.
Diffstat (limited to 'graphics/sprites/equipment/chest')
-rw-r--r-- | graphics/sprites/equipment/chest/forest-armor-female.png | bin | 0 -> 60172 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/forest-armor-female.xml | 104 | ||||
-rw-r--r-- | graphics/sprites/equipment/chest/forest-armor-male.png | bin | 0 -> 61718 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/forest-armor-male.xml | 104 |
4 files changed, 208 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/forest-armor-female.png b/graphics/sprites/equipment/chest/forest-armor-female.png Binary files differnew file mode 100644 index 00000000..82888c9b --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-female.png diff --git a/graphics/sprites/equipment/chest/forest-armor-female.xml b/graphics/sprites/equipment/chest/forest-armor-female.xml new file mode 100644 index 00000000..4d7d6a04 --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-female.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-female.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/equipment/chest/forest-armor-male.png b/graphics/sprites/equipment/chest/forest-armor-male.png Binary files differnew file mode 100644 index 00000000..4337b630 --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-male.png diff --git a/graphics/sprites/equipment/chest/forest-armor-male.xml b/graphics/sprites/equipment/chest/forest-armor-male.xml new file mode 100644 index 00000000..263675e2 --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite>
\ No newline at end of file |