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// This file is part of Christmas Event 2012
// author: Jenalya

030-2.gat,85,79,0|script|Santa|105,{
    callfunc "xmas2012time";

    set @reinboo, (xmas2012 & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT;

    if (@xmas_time == $@xmas2012_no_event_time)
        goto L_NoEvent;
    if (@xmas_time == $@xmas2012_reward_time)
        goto L_RewardTime;

    if (@reinboo > 13) goto L_Done;
    if (@reinboo == 13) goto L_Neiremes;
    if (@reinboo == 12) goto L_Talisman;

    mes "[Santa]";
    mes "\"Hello! Welcome to my house. Can I help you with something?\"";
    menu
        "I'm just having a look around.", L_Close,
        "Can I help with the Christmas preparations?", -;

    if ((BaseLevel < 30) || (gettimetick(2) - TUT_var < 4*7*86400)) // player must be created at least four weeks ago
        goto L_Young;

    mes "[Santa]";
    mes "\"Helping us? Mh, here in the house everything's going well. But my equerry Grombadil told me that one of the young Reinboos has trouble learning to fly. I suggest to ask him if he needs any assistance.\"";
    goto L_Close;

L_Talisman:
    mes "[Santa]";
    mes "\"Hello " + strcharinfo(0) + ". I heard about your efforts to help Neiremes. I'm very happy to hear that.\"";
    menu
        "I need your help to create a Flight Talisman for him.", -,
        "It's a pleasure.", L_Close;
    mes "[Santa]";
    mes "\"A Flight Talisman? What an interesting idea! Do you have a Raw Talisman and some part of wings with you?\"";
    menu
        "Would Bat Wings work?", -,
        "Not yet.", L_Close;
    mes "[Santa]";
    mes "\"Hm, that's not the first creature that comes to my mind when thinking about wings. But it should work. Do you have " + $@xmas2012_bat_wing_amount + " Bat Wings?\"";
    menu
        "Yes, here.", -,
        "I'll go and get them.", L_Close;
    if ((countitem("BatWing") < $@xmas2012_bat_wing_amount) || (countitem("RawTalisman") < 1))
        goto L_NoItem;
    if ((checkweight("FlightTalisman", 1) == 0) || (@inventorylist_count == 100))
        goto L_Inventory;
    misceffect sfx_magic_transmute;
    delitem "BatWing", $@xmas2012_bat_wing_amount;
    delitem "RawTalisman", 1;
    getitem "FlightTalisman", 1;
    set @reinboo, 13;
    callfunc "xmas2012update_reinboo_var";
    mes "Santa takes the items and casts a spell.";
    next;
    mes "\"It worked! Here is the Flight Talisman. Please bring it to Neiremes.\"";
    goto L_Close;

L_NoItem:
    mes "[Santa]";
    mes "\"You're mistaken. There's something missing. Please come back when you have everything we need.\"";
    goto L_Close;

L_Inventory:
    mes "[Santa]";
    mes "\"You shouldn't carry so many things. Come back when you have less with you.\"";
    goto L_Close;

L_Neiremes:
    mes "[Santa]";
    mes "\"Did you bring the Flight Talisman to Neiremes already?\"";
    goto L_Close;

L_Done:
    mes "[Santa]";
    mes "\"Thanks for all your help. I'm confident that Neiremes will do well on the Christmas flight.\"";
    next;
    mes "\"Please come back after Christmas, maybe I'll have a small present for you.\"";
    goto L_Close;

L_Young:
    mes "[Santa]";
    mes "\"That's a very friendly offer! But I don't think we need any help.\"";
    goto L_Close;

L_NoEvent:
    mes "[Santa]";
    mes "\"I'm very sorry, but I can't allow you inside here at the moment. Please come back around Christmas time.\"";
    warp "030-1.gat", 99, 55;
    goto L_Close;

L_RewardTime:
    if (xmas2012 & $@xmas2012_SANTA_FLAG)
        goto L_SkipReward;
    mes "[Santa]";
    mes "\"Hello my friend. I have a small gift for you.\"";
    getitem "Candy", 10;
    getitem "ChocolateBar", 3;
    getitem "GingerBreadMan", 1;
    set xmas2012, xmas2012 | $@xmas2012_SANTA_FLAG;
    next;
L_SkipReward:
    mes "[Santa]";
    mes "\"Merry Christmas!\"";
    if (@reinboo != 14)
        goto L_Close;
    next;
    mes "\"You should go to see Neiremes. He was very excited when he talked about your generosity.\"";
    goto L_Close;

L_Close:
    set @reinboo, 0;
    set @xmas_time, 0;
    close;
}