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|
-|script|#xmas2011config|-1,{
OnInit:
set $@xmas2011_start_day, 10;
set $@xmas2011_reward_start_day, 25;
set $@xmas2011_reward_end_day, 6;
set $@xmas2011_year, 2011;
set $@xmas2011_glove_id, 2160;
set $@xmas11_talkedToChief, 0x00000001;
set $@xmas11_talkedToBadGuy, 0x00000002;
set $@xmas11_startedReinbooSearch, 0x00000004;
set $@xmas11_firstReinboo, 0x00000008;
set $@xmas11_firstReinbooDone, 0x00000010;
set $@xmas11_secondReinboo, 0x00000020;
set $@xmas11_secondReinbooDone, 0x00000040;
set $@xmas11_thirdReinboo, 0x00000080;
set $@xmas11_thirdReinbooDone, 0x00000100;
set $@xmas11_fourthReinboo, 0x00000200;
set $@xmas11_fourthReinbooDone, 0x00000400;
set $@xmas11_Decoration, 0x00000800;
set $@xmas11_DecorationDone, 0x00001000;
set $@xmas11_Bedding, 0x00002000;
set $@xmas11_BeddingDone, 0x00004000;
set $@xmas11_Potion, 0x00008000;
set $@xmas11_PotionDone, 0x00010000;
set $@xmas11_PlushMoubooMask, 0x000E0000;
set $@xmas11_PlushMoubooShift, 17;
set $@xmas11_StickReinbooMask, 0x00700000;
set $@xmas11_StickReinbooShift, 20;
set $@xmas11_DollMask, 0x03800000;
set $@xmas11_DollShift, 23;
set $@xmas11_BallMask, 0x1C000000;
set $@xmas11_BallShift, 26;
set $@xmas11_BadGuyReward, 0x20000000;
set $@xmas11_SantaReward, 0x40000000;
// 0x80000000
set $@xmas2011_reinboopoints, 10; // there are 4 reinboos
set $@xmas2011_beddingpoints, 10;
set $@xmas2011_glitterpoints, 10;
set $@xmas2011_potionpoints, 10;
set $@xmas2011_plushmouboopoints, 10;
set $@xmas2011_stickreinboopoints, 10;
set $@xmas2011_ballpoints, 10;
set $@xmas2011_dollpoints, 10;
set $@xmas2011_totalpoints, 4*$@xmas2011_reinboopoints + $@xmas2011_beddingpoints + $@xmas2011_glitterpoints + $@xmas2011_potionpoints + $@xmas2011_plushmouboopoints + $@xmas2011_stickreinboopoints + $@xmas2011_ballpoints + $@xmas2011_dollpoints;
set $@xmas2011_main_rewardcost, 70;
set $@xmas2011_toy_rewardcost, 30;
set $@xmas2011_gloves_rewardcost, 8;
set $@xmas2011_gingerbreadman_rewardcost, 5;
set $@xmas2011_xmascake_rewardcost, 3;
set $@xmas2011_candy_rewardcost, 1;
}
// calculates the points for helping and sabotaging
function|script|xmas2011points|{
set @plushmouboo, (xmas11 & $@xmas11_PlushMoubooMask) >> $@xmas11_PlushMoubooShift;
set @stickreinboo, (xmas11 & $@xmas11_StickReinbooMask) >> $@xmas11_StickReinbooShift;
set @ball, (xmas11 & $@xmas11_BallMask) >> $@xmas11_BallShift;
set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift;
set @helppoints, 0;
set @sabotagepoints, 0;
if ((xmas11 & $@xmas11_firstReinbooDone) && !(xmas11 & $@xmas11_firstReinboo))
set @helppoints, @helppoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_firstReinbooDone) && (xmas11 & $@xmas11_firstReinboo))
set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_secondReinbooDone) && !(xmas11 & $@xmas11_secondReinboo))
set @helppoints, @helppoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_secondReinbooDone) && (xmas11 & $@xmas11_secondReinboo))
set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_thirdReinbooDone) && !(xmas11 & $@xmas11_thirdReinboo))
set @helppoints, @helppoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_thirdReinbooDone) && (xmas11 & $@xmas11_thirdReinboo))
set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_fourthReinbooDone) && !(xmas11 & $@xmas11_fourthReinboo))
set @helppoints, @helppoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_fourthReinbooDone) && (xmas11 & $@xmas11_fourthReinboo))
set @sabotagepoints, @sabotagepoints + $@xmas2011_reinboopoints;
if ((xmas11 & $@xmas11_PotionDone) && !(xmas11 & $@xmas11_Potion))
set @helppoints, @helppoints + $@xmas2011_potionpoints;
if ((xmas11 & $@xmas11_PotionDone) && (xmas11 & $@xmas11_Potion))
set @sabotagepoints, @sabotagepoints + $@xmas2011_potionpoints;
if ((xmas11 & $@xmas11_BeddingDone) && !(xmas11 & $@xmas11_Bedding))
set @helppoints, @helppoints + $@xmas2011_beddingpoints;
if ((xmas11 & $@xmas11_BeddingDone) && (xmas11 & $@xmas11_Bedding))
set @sabotagepoints, @sabotagepoints + $@xmas2011_beddingpoints;
if ((xmas11 & $@xmas11_DecorationDone) && !(xmas11 & $@xmas11_Decoration))
set @helppoints, @helppoints + $@xmas2011_glitterpoints;
if ((xmas11 & $@xmas11_DecorationDone) && (xmas11 & $@xmas11_Decoration))
set @sabotagepoints, @sabotagepoints + $@xmas2011_glitterpoints;
if (@plushmouboo == 5)
set @helppoints, @helppoints + $@xmas2011_plushmouboopoints;
if (@plushmouboo == 6)
set @sabotagepoints, @sabotagepoints + $@xmas2011_plushmouboopoints;
if (@stickreinboo == 5)
set @helppoints, @helppoints + $@xmas2011_stickreinboopoints;
if (@stickreinboo == 6)
set @sabotagepoints, @sabotagepoints + $@xmas2011_stickreinboopoints;
if (@ball == 5)
set @helppoints, @helppoints + $@xmas2011_ballpoints;
if (@ball == 6)
set @sabotagepoints, @sabotagepoints + $@xmas2011_ballpoints;
if (@doll == 5)
set @helppoints, @helppoints + $@xmas2011_dollpoints;
if (@doll == 6)
set @sabotagepoints, @sabotagepoints + $@xmas2011_dollpoints;
set @plushmouboo, 0;
set @stickreinboo, 0;
set @ball, 0;
set @doll, 0;
return;
}
function|script|xmas2011debug|{
menu
"i'm fine",L_Close,
"show my points",L_Points,
"show variable",L_Var,
"restart",L_Restart,
"reset",-;
set xmas11, 0;
close;
L_Restart:
set xmas11, 0;
set xmas11, xmas11 | $@xmas11_talkedToChief;
close;
L_Points:
callfunc "xmas2011points";
mes "Good points: " + @helppoints;
mes "Bad points: " + @sabotagepoints;
close;
L_Var:
mes "Talked to Chief: " + ((xmas11 & 0x1));
mes "Talked to Bad Guy: " + ((xmas11 & 0x2) >> 1);
mes "Started Reinboo: " + ((xmas11 & 0x4) >> 2);
mes "R1 Bit 0: " + ((xmas11 & 0x8) >> 3);
mes "R1 Bit 1: " + ((xmas11 & 0x10) >> 4);
mes "R2 Bit 0: " + ((xmas11 & 0x20) >> 5);
mes "R2 Bit 1: " + ((xmas11 & 0x40) >> 6);
mes "R3 Bit 0: " + ((xmas11 & 0x80) >> 7);
mes "R3 Bit 1: " + ((xmas11 & 0x100) >> 8);
mes "R4 Bit 0: " + ((xmas11 & 0x200) >> 9);
mes "R4 Bit 1: " + ((xmas11 & 0x400) >> 10);
mes "Dec Bit 0: " + ((xmas11 & 0x800) >> 11);
mes "Dec Bit 1: " + ((xmas11 & 0x1000) >> 12);
mes "Bed Bit 0: " + ((xmas11 & 0x2000) >> 13);
mes "Bed Bit 1: " + ((xmas11 & 0x4000) >> 14);
mes "Pot Bit 0: " + ((xmas11 & 0x8000) >> 15);
mes "Pot Bit 1: " + ((xmas11 & 0x10000) >> 16);
mes "plushmouboo b0: " + ((xmas11 & 0x20000) >> 17);
mes "plushmouboo b1: " + ((xmas11 & 0x40000) >> 18);
mes "plushmouboo b2: " + ((xmas11 & 0x80000) >> 19);
mes "stickreinboo b0: " + ((xmas11 & 0x100000) >> 20);
mes "stickreinboo b1: " + ((xmas11 & 0x200000) >> 21);
mes "stickreinboo b1: " + ((xmas11 & 0x400000) >> 22);
mes "doll b0: " + ((xmas11 & 0x800000) >> 23);
mes "doll b1: " + ((xmas11 & 0x1000000) >> 24);
mes "doll b2: " + ((xmas11 & 0x2000000) >> 25);
mes "ball b0: " + ((xmas11 & 0x4000000) >> 26);
mes "ball b1: " + ((xmas11 & 0x8000000) >> 27);
mes "ball b2: " + ((xmas11 & 0x10000000) >> 28);
mes "bad guy reward: " + ((xmas11 & 0x20000000) >> 29);
mes "santa reward: " + ((xmas11 & 0x40000000) >> 30);
mes "not used: " + ((xmas11 & 0x80000000) >> 31);
close;
L_Close:
set @helppoints, 0;
set @sabotagepoints, 0;
close;
}
|