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-|script|detect-players|32767
{
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 7) end;
if (getskilllv(.school) < .level) end;
set MAGIC_CAST_TICK, gettimetick(2) + 1; // XXX the casttime is 300 so should this be 0 ?
callfunc "adjust_spellpower";
set Sp, Sp - 7;
misceffect FX_MAGIC_DARKRED, strcharinfo(0);
callfunc "magic_exp";
set @inwilt$, "";
set .@d, @spellpower/2;
foreach 0, getmap(), POS_X - .@d, POS_Y - .@d, POS_X + .@d, POS_Y + .@d, strnpcinfo(0)+"::OnPC";
message strcharinfo(0), if_then_else(@inwilt$=="", "You sense no-one else nearby.", "You sense the following: "+@inwilt$);
end;
OnPC:
if (@target_id == BL_ID) end; // do not count the caster
if (sc_check(SC_HIDE, @target_id)) end; // do not count players with anwiltyp
if (getpvpflag(1, @target_id)) end; // do not count invisible players
if (@inwilt$ != "") set @inwilt$, @inwilt$ + ", ";
set @inwilt$, @inwilt$ + strcharinfo(0, @target_id) + if_then_else(@spellpower > 99, "("+get(BaseLevel, @target_id)+")", "");
end;
OnInit:
set .school, SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "inwilt"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 2;
set .exp_gain, 0;
end;
}
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