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-|script|magic-blade|32767
{
if(call("magic_checks")) end; // << I wish we had functions that could return >>
if (Sp < 9) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
set @chiza_component$, "";
if (.@level <= 2 && countitem("SharpKnife") >= 1) set @chiza_component$, "SharpKnife";
elif (.@level <= 2 && countitem("Knife") >= 1) set @chiza_component$, "Knife";
elif (.@level <= 2) end;
if (@chiza_component$ != "") delitem @chiza_component$, 1;
set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 9;
misceffect FX_MAGIC_BLACK, strcharinfo(0);
overrideattack (@spellpower/15)+10, 1200, 1, ATTACK_ICON_GENERIC, 30, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
set @chiza_str, Str; // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
end;
OnAttack:
if (target(BL_ID, @target_id, 22) != 22) end; // 0x10 | 0x02 | 0x04
set .@dmg, if_then_else(@chiza_component$ == "Knife", 40, 60);
void call("melee_damage", @spellpower, @target_id, (.@dmg + rand(@chiza_str + 5)));
end;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "chiza"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 1;
set .exp_gain, 1;
end;
}
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