1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
// #reapercry
// Spell to warp to Keshlam Outskirts
// Variable: @reapercry -> Holds summon state
//
// If this was Evol2 engine, I would be able to easily use bitmasks,
// Having a custom password sequence unique per character.
// But alas, on TMWA, I can't really abuse player variables.
// So I allow you to cheat. Or not. Lemme think. Account variable...
// Returns true if player inside candle area
// call("alacriuspos", bitwise)
function|script|alacriuspos
{
set @alacriusp, 0;
// Left side
if (1 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_25_53_29_56;
if (2 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_20_47_22_51;
if (4 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_22_40_25_43;
if (8 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_29_40_32_43;
if (16 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_32_47_35_50;
if (32 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_25_53_29_56;
// Left not set
if (1 == getarg(0))
goto L_29_40_32_43;
if (2 == getarg(0))
goto L_32_47_35_50;
if (4 == getarg(0))
goto L_25_53_29_56;
if (8 == getarg(0))
goto L_20_47_22_51;
if (16 == getarg(0))
goto L_22_40_25_43;
if (32 == getarg(0))
goto L_29_40_32_43;
// Right side
if (64 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_49_53_53_56;
if (128 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_43_47_46_51;
if (256 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_46_40_49_43;
if (512 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_53_40_56_43;
if (1024 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_56_47_58_50;
if (2048 == getarg(0) && #CRYPT_PASSWORD & getarg(0))
goto L_49_53_53_56;
// Right side not set
if (64 == getarg(0))
goto L_53_40_56_43;
if (128 == getarg(0))
goto L_56_47_58_50;
if (256 == getarg(0))
goto L_49_53_53_56;
if (512 == getarg(0))
goto L_43_47_46_51;
if (1024 == getarg(0))
goto L_46_40_49_43;
if (2048 == getarg(0))
goto L_53_40_56_43;
// Nope, all wrong
set @alacriusp, 0;
return;
// Left Side Labels
L_29_40_32_43:
set @alacriusp, isin("027-8", 29, 40, 32, 43);
return;
L_22_40_25_43:
set @alacriusp, isin("027-8", 22, 40, 25, 43);
return;
L_20_47_22_51:
set @alacriusp, isin("027-8", 20, 47, 22, 51);
return;
L_25_53_29_56:
set @alacriusp, isin("027-8", 25, 53, 29, 56);
return;
L_32_47_35_50:
set @alacriusp, isin("027-8", 32, 47, 35, 50);
return;
// Right Side Labels
L_53_40_56_43:
set @alacriusp, isin("027-8", 53, 40, 56, 43);
return;
L_46_40_49_43:
set @alacriusp, isin("027-8", 46, 40, 49, 43);
return;
L_43_47_46_51:
set @alacriusp, isin("027-8", 43, 47, 46, 51);
return;
L_49_53_53_56:
set @alacriusp, isin("027-8", 49, 53, 53, 56);
return;
L_56_47_58_50:
set @alacriusp, isin("027-8", 56, 47, 58, 50);
return;
}
-|script|reapercry|32767
{
if(call("magic_checks", 1)) end;
callfunc "magic_exp";
// Not in Terogan's Room
if (getmap() != "027-8") end;
// Terogan is asleep
if (!$@CRYPT_FIGHT3) end;
// No password is set o.o
if (!#CRYPT_PASSWORD) end;
// Switch the quest state
if (@reapercry == 0)
goto L_Check0;
if (@reapercry == 1)
goto L_Check1;
if (@reapercry == 2)
goto L_Check2;
if (@reapercry == 3)
goto L_Check3;
if (@reapercry == 4)
goto L_Check4;
if (@reapercry == 5)
goto L_Check5;
// Something went wrong!!
end;
//////////////////////////////////////////////////////
L_Check0:
void call("alacriuspos", 1);
if (@alacriusp) goto L_Exec0;
void call("alacriuspos", 64);
if (@alacriusp) goto L_Exec0;
set @reapercry, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
end;
L_Exec0:
misceffect FX_FIRE_EXPLOSION, strcharinfo(0); // Hmm FIXME
set @reapercry, 1;
end;
//////////////////////////////////////////////////////
L_Check1:
void call("alacriuspos", 2);
if (@alacriusp) goto L_Exec1;
void call("alacriuspos", 128);
if (@alacriusp) goto L_Exec1;
set @reapercry, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
end;
L_Exec1:
misceffect FX_FIRE_EXPLOSION, strcharinfo(0); // Hmm FIXME
set @reapercry, 2;
end;
//////////////////////////////////////////////////////
L_Check2:
void call("alacriuspos", 4);
if (@alacriusp) goto L_Exec2;
void call("alacriuspos", 256);
if (@alacriusp) goto L_Exec2;
set @reapercry, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
end;
L_Exec2:
misceffect FX_FIRE_EXPLOSION, strcharinfo(0); // Hmm FIXME
set @reapercry, 3;
end;
//////////////////////////////////////////////////////
L_Check3:
void call("alacriuspos", 8);
if (@alacriusp) goto L_Exec3;
void call("alacriuspos", 512);
if (@alacriusp) goto L_Exec3;
set @reapercry, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
end;
L_Exec3:
misceffect FX_FIRE_EXPLOSION, strcharinfo(0); // Hmm FIXME
set @reapercry, 4;
end;
//////////////////////////////////////////////////////
L_Check4:
void call("alacriuspos", 16);
if (@alacriusp) goto L_Exec4;
void call("alacriuspos", 1024);
if (@alacriusp) goto L_Exec4;
set @reapercry, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
end;
L_Exec4:
misceffect FX_FIRE_EXPLOSION, strcharinfo(0); // Hmm FIXME
set @reapercry, 5;
end;
//////////////////////////////////////////////////////
L_Check5:
void call("alacriuspos", 32);
if (@alacriusp) goto L_Exec5;
void call("alacriuspos", 2048);
if (@alacriusp) goto L_Exec5;
set @reapercry, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
end;
L_Exec5:
// This means cast sequence complete
// Maybe FX_MAGIC_BLUE_TELEPORT? (iilia's effect)
set @reapercry, 0;
misceffect FX_MAGIC_TELEPORT, strcharinfo(0);
warp "099-7", 75, 36;
end;
//////////////////////////////////////////////////////
OnInit:
set .invocation$, chr(MAGIC_SYMBOL) + "reapercry"; // used in npcs that refer to this spell
registercmd .invocation$, strnpcinfo(0);
end;
}
|