1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
|
// Halloween 2011
// Authors: alastrim, enchilado, o11c
// This file initializes global constants, which includes dialog.
// Event Configuration:
// Generic stuff
// $@hw2011_start_day = the first day in October the quest can be done
// $@hw2011_year = the year this quest is activated, for event necromancers
// $@hw2011_memory_count = Number of masks each NPC remembers
// $@hw2011_min_level = Minimum level to go trick-or-treating
// Global stuff
// $@hw2011_sweets$ = Array with all the sweets to be given as treats
// $@hw2011_mask_IDs = Array with the IDs of all the masks that cover your face + The Scary Axehat
// $@hw2011_scare_factors = Array with the basic scare factor of each mask
// 678 Noh Mask 2
// 679 Demon Mask 4
// 1221 Skull Mask 4
// 634 Face Mask 4
// 615 Pumpkin Helmet 2
// 639 Crusade Helmet 3
// 769 Guy Fawkes Mask 2
// 801 Pinkie Helmet 2
// 1218 Paper Bag 1
// 1276 Opera Mask 3
// 1277 Jester Mask 2
// 1279 Goblin Mask 4
// 4027 Yeti Mask 4
// 616 Axe Hat 4
// Per-NPC stuff
// $@hw2011_npc_<name> = constants for @hw2011_npc_id, the index into the array
// $@hw2011_npc_names$ = Array with all NPC names inside brackets, to be used in the function
// $@hw2011_greetings$ = Array with all the NPC initial greetings when you "trick or treat" them
// $@hw2011_trick_notscary$ = Array with the less scary menu options
// $@hw2011_react_notscary$ = Array with all the reactions to the less scary menu options
// $@hw2011_trick_scary$ = Array with scary menu options
// $@hw2011_react_scary$ = Array with all the reactions to the scary menu options
// $@hw2011_trick_veryscary$ = Array with the most scary menu options
// $@hw2011_react_veryscary$ = Array with all the reactions to the very scary menu options
// !!! IMPORTANT NOTE: a maximum of 16 NPCs can be used for this quest !!!
009-1.gat,43,40,0|script|#hw2011config|45,{
OnInit:
// Set this to 1 for testing, to enable for all of October
set $@hw2011_start_day, 24;
// Using this means the calling NPCs don't need to be edited when the event
// is done, but allows the possibility of reenabling it in a later year.
// If we make it an annual event it will become obsolete.
set $@hw2011_year, 2011;
// How many, maximum is 8
set $@hw2011_memory_count, 5;
// Level to go trick-or-treating
// Don't decrease this below 10 or the surgeon will be filled with plot holes
set $@hw2011_min_level, 10;
// TODO: review this list
// all sweets are equal currently
setarray $@hw2011_sweets$,
"CaramelApple",
"OrangeCupcake",
"ChocolateCake",
"Candy",
"DecorCandy",
"Cake",
"CandyCane",
"XmasCake",
"ChocolateBar",
"GingerBreadMan",
"XmasCandyCane",
"CherryCake",
"WhiteCake",
"OrangeCake",
"AppleCake",
"LollipopColor1",
"LollipopColor2",
"LollipopColor3",
"TonoriDelight",
"Marshmallow",
"JellySkull",
"CandyPumpkin";
setarray $@hw2011_mask_IDs, 678, 679, 1221, 634, 615, 639, 769, 801, 1218, 1276, 1277, 1279, 4027, 616;
setarray $@hw2011_scare_factors, 2, 4, 4, 4, 2, 3, 2, 2, 1, 3, 2, 4, 4, 4;
// temporary counter
set $@n, 0;
set $@hw2011_npc_caretaker, $@n;
set $@hw2011_npc_names$[$@n], "[Caretaker]";
set $@hw2011_greetings$[$@n], "\"Alright, come on then. Show me your trick.\"";
set $@hw2011_trick_notscary$[$@n], "Trick? You must have misheard me. I've come because the Government needs to build a road through your house.";
set $@hw2011_react_notscary$[$@n], "\"And?\"";
set $@hw2011_trick_scary$[$@n], "You look pretty deceased to me, old man. Undead must die! Yaah!";
set $@hw2011_react_scary$[$@n], "\"Now listen here, I'm as alive as you - oh. Say, that was a good trick!\"";
set $@hw2011_trick_veryscary$[$@n], "Your wife... she's - she's - she's DEAD!";
set $@hw2011_react_veryscary$[$@n], "\"But... I live here! My wife l... is dead here. You can't - oh. I DIDN'T mishear you. You really had me fooled!\"";
set $@n, $@n + 1;
set $@hw2011_npc_eurni, $@n;
set $@hw2011_npc_names$[$@n], "[Eurni the Surgeon]";
set $@hw2011_greetings$[$@n], "\"Oh, right.\"";
set $@hw2011_trick_notscary$[$@n], "I paid good money for your services, and when I get home I find that now I'm not a man OR a woman...";
set $@hw2011_react_notscary$[$@n], "\"Heheh, sucks, buddy. But there's always a risk.\"";
set $@hw2011_trick_scary$[$@n], "Look out! A scorpion!";
set $@hw2011_react_scary$[$@n], "\"Where? Darn things, I think they're what keep scaring away my customers.\"";
set $@hw2011_trick_veryscary$[$@n], "I know about your hobby of performing numerous sex changes on yourself.";
set $@hw2011_react_veryscary$[$@n], "\"Shut up! Look, will you hold your tongue if I give you more treats...?\"";
set $@n, $@n + 1;
set $@hw2011_npc_george, $@n;
set $@hw2011_npc_names$[$@n], "[George the Pirate]";
set $@hw2011_greetings$[$@n], "\"Shiver me timbers! What do ye mean?\"";
set $@hw2011_trick_notscary$[$@n], "Well... I do a trick, and then... you give me a treat...";
set $@hw2011_react_notscary$[$@n], "\"Arrrrh, I knew what ye meant, to be sure! I were just kidding with ye, pretending to be a crazy old pirate! Arrrrh!\"";
set $@hw2011_trick_scary$[$@n], "Your eyepatch is on the wrong eye!";
set $@hw2011_react_scary$[$@n], "\"Arrrrh, so it is! Ta for pointing it out, mate - wait, no it isn't! Harhar, what a good trick!\"";
set $@hw2011_trick_veryscary$[$@n], "By the powers, ye're a daft landlubber to be sure, ye barnacle-ridden swab!";
set $@hw2011_react_veryscary$[$@n], "\"Arrrrh, ye scurvy dog! I'm sure my first mate will return with the ship eventually.\"";
set $@n, $@n + 1;
set $@hw2011_npc_inac, $@n;
set $@hw2011_npc_names$[$@n], "[Inac]";
set $@hw2011_greetings$[$@n], "\"Oh, yes?\"";
set $@hw2011_trick_notscary$[$@n], "Yes, we monsters moved into the tunnels... and now we're coming out... for revenge!";
set $@hw2011_react_notscary$[$@n], "\"Haha! That's the worse trick I've seen today.\"";
set $@hw2011_trick_scary$[$@n], "One of those monsters you mentioned is crawling out of the well!";
set $@hw2011_react_scary$[$@n], "\"He IS? Where!? Aah! Oh. You were just tricking, right? Hahaha, that was good, I really believed you.\"";
set $@hw2011_trick_veryscary$[$@n], "Yeah, but it's all fossil water. One day it's gonna dry up!";
set $@hw2011_react_veryscary$[$@n], "\"Fossil water? You mean it's turned to STONE? But you can't drink - oh... you were just tricking, right? You WEREN'T? Aaaah!\"";
set $@n, $@n + 1;
set $@hw2011_npc_kfahr, $@n;
set $@hw2011_npc_names$[$@n], "[Kfahr the Warrior]";
set $@hw2011_greetings$[$@n], "\"Ah, yes!\" He rubs his hands. \"Trick away, then!\"";
set $@hw2011_trick_notscary$[$@n], "Meh... I'm only trick-or-treating you to avoid listening to your BORING stories.";
set $@hw2011_react_notscary$[$@n], "\"Boring?\" He grins. \"You must be mistaking me for someone else.\"";
set $@hw2011_trick_scary$[$@n], " TODO ";
set $@hw2011_react_scary$[$@n], "\" TODO \"";
set $@hw2011_trick_veryscary$[$@n], "Have you heard? Tulimshar was destroyed by a giant Desert Worm!";
set $@hw2011_react_veryscary$[$@n], "\"What!?\" Kfahr stares. \"And no one called for me? This is appalling! But - what? That was your trick? Hm, nice one. You almost had me fooled!\"";
set $@n, $@n + 1;
set $@hw2011_npc_nurse, $@n;
set $@hw2011_npc_names$[$@n], "[Nurse]";
set $@hw2011_greetings$[$@n], "\"I don't know why I let the Mayor trick me into this... well, go on then.\"";
set $@hw2011_trick_notscary$[$@n], "I ate too much Hallowe'en candy, now I'm sick!";
set $@hw2011_react_notscary$[$@n], "\"Well, no one's to blame but yourself, you know. Just make sure you don't eat any more.\"";
set $@hw2011_trick_scary$[$@n], "Hurnscald has been struck by plague! You must come and tend to the dying!";
set $@hw2011_react_scary$[$@n], "\"But I don't know how to deal with plague! Oh no! You must get the Doctor! Unless... you were just tricking me! Whew, that's a relief!\"";
set $@hw2011_trick_veryscary$[$@n], "The Doctor asked me to tell you that he doesn't want to see you any more.";
set $@hw2011_react_veryscary$[$@n], "\"What? But we were getting it on so well. I mean, getting on so well! Oh... that was your trick! Dear me, I believed you!\"";
set $@n, $@n + 1;
set $@hw2011_npc_pachua, $@n;
set $@hw2011_npc_names$[$@n], "[Chief Pachua]";
set $@hw2011_greetings$[$@n], "\"Ah, the strange custom the Government man told me about.\"";
set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
set $@hw2011_react_notscary$[$@n], "\"Don't mind him, he won't hurt you. Er... so I give you sweets now, or what?\"";
set $@hw2011_trick_scary$[$@n], "Yes, the ritual giving of treats... LOTS of treats... or else!";
set $@hw2011_react_scary$[$@n], "\"Alright, here you go.\"";
set $@hw2011_trick_veryscary$[$@n], "Yes, the ritual giving of treats followed by the sacrifice of the treat-giver...";
set $@hw2011_react_veryscary$[$@n], "\"I do like a good sacrifice, but less so if it's me! I'll give you extra sweets if you forget the sacrifice.\"";
set $@n, $@n + 1;
set $@hw2011_npc_tathin, $@n;
set $@hw2011_npc_names$[$@n], "[Tathin]";
set $@hw2011_greetings$[$@n], "\"I am employed by the Tonori Government, make sure you abide the regulations we wrote down for Trick-or-Treaters this year...\"";
set $@hw2011_trick_notscary$[$@n], "Of course I will... not!";
set $@hw2011_react_notscary$[$@n], "\"Hm!\"";
set $@hw2011_trick_scary$[$@n], "Regulations, smegulations. The Tonori Government can go suck a lollipop for all I care!";
set $@hw2011_react_scary$[$@n], "\"!? How dare you - oh, that was your trick! You did have me worried for a moment...\"";
set $@hw2011_trick_veryscary$[$@n], "What regulations?";
set $@hw2011_react_veryscary$[$@n], "\"You mean you haven't even READ - I don't believe - this is ghastly - I - oh... that was your trick... gosh, I believed you for a minute! I thought you really hadn't read them!\"";
set $@n, $@n + 1;
set $@hw2011_npc_vincent, $@n;
set $@hw2011_npc_names$[$@n], "[Vincent]";
set $@hw2011_greetings$[$@n], "\"Ooh, okay! Trick away!\"";
set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
set $@hw2011_react_notscary$[$@n], "\"They're everywhere in this desert! Don't worry about them.\"";
set $@hw2011_trick_scary$[$@n], "Hey, that action figure you're building just CAME TO LIFE!";
set $@hw2011_react_scary$[$@n], "\"Really? Cool! Where? What? You were tricking me? WAAAH!\"";
set $@hw2011_trick_veryscary$[$@n], "Wow, this is a neat action figure! Haha, check out its moves! Oops! Never mind, I'm sure it'll glue back on.";
set $@hw2011_react_veryscary$[$@n], "\"My Bug Leg action figure! You broke it!\"";
set $@n, $@n + 1;
set $@hw2011_npc_weellos, $@n;
set $@hw2011_npc_names$[$@n], "[Weellos]";
set $@hw2011_greetings$[$@n], "\"Trick me, then!\"";
set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
set $@hw2011_react_notscary$[$@n], "\"Pesky things, I know, but they're everywhere around here...\"";
set $@hw2011_trick_scary$[$@n], "Actually, it's a fake. It was built just ten years ago.";
set $@hw2011_react_scary$[$@n], "\"No! But I've read all the accounts... oh, haha! Very funny!\"";
set $@hw2011_trick_veryscary$[$@n], "They say the earthquake ruined the foundations of this building, and that it's going to fall down.";
set $@hw2011_react_veryscary$[$@n], "\"B-but it's one of the oldest buildings around! And... wait, I just remembered that it was designed to be earthquake-proof. You were tricking me!\"";
set $@n, $@n + 1;
set $@hw2011_npc_zack, $@n;
set $@hw2011_npc_names$[$@n], "[Zack]";
set $@hw2011_greetings$[$@n], "\"I thought no one would find me down here, but I'm glad I was wrong! Let's see your trick, then.\"";
set $@hw2011_trick_notscary$[$@n], "You think this is something to do with Hallowe'en? Hands up!";
set $@hw2011_react_notscary$[$@n], "\"Heh... That was ok.\"";
set $@hw2011_trick_scary$[$@n], "And now that I've found you, you die!";
set $@hw2011_react_scary$[$@n], "\"Aah! What did I do? Oh - wait - I see! That was a good one!\"";
set $@hw2011_trick_veryscary$[$@n], "Yes, I have found you. After all these years.";
set $@hw2011_react_veryscary$[$@n], "\"Uncle Henry? But how, I covered my tracks so well! I never told anyone that - wait... that was your trick! You had me worried for a minute!\"";
set $@hw2011_num_npcs, $@n + 1;
set $@hw2011_all_npc_bits, 0xFFFFFFFF << (32 - $@hw2011_all_npc_bits);
set $@n, 0;
}
|