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// Travelers
// Authors: Wombat, Wushin

// Multiple Travelers
// Cannot access until found (Player Bitmask)
// Costs Zeny

// Contains all warp points to find
botcheck.gat,27,28,0|script|#TravelConfig|-1,
{
    end;

OnInit:
    // TravelFound
    set $@tut_bit, (1 << 2);
    set $@druid_tree_bit, (1 << 3);
    set $@graveyard_bit, (1 << 4);
    set $@magic_house_bit, (1 << 5);
    set $@terranite_cave_bit, (1 << 6);
    set $@tulimshar_bit, (1 << 7);
    set $@blue_sage_bit, (1 << 8);
    set $@hurnscald_bit, (1 << 9);
    set $@nivalis_bit, (1 << 10);
    set $@tul_mine_bit, (1 << 11);
    set $@pachua_bit, (1 << 12);
    set $@nivalis_snow_hills_bit, (1 << 13);
    set $@barbarians_bit, (1 << 14);
    set $@hurns_farms_bit, (1 << 15);
    set $@candor_bit, (1 << 16);
    // Travel Base Cost
    set $@tulimshar_cost, 100;
    set $@hurnscald_cost, 100;
    set $@nivalis_cost, 100;
    set $@druid_tree_cost, 150;
    set $@tul_mine_cost, 150;
    set $@pachua_cost, 200;
    set $@graveyard_cost, 200;
    set $@magic_house_cost, 150;
    set $@terranite_cave_cost, 200;
    set $@blue_sage_cost, 200;
    set $@nivalis_snow_hills_cost, 150;
    set $@barbarians_cost, 150;
    set $@hurns_farms_cost, 150;
    set $@candor_cost, 200;
    end;
}

function|script|TravelerTut|,
{
    //Explain Travelers
    mes "["+@NpcName$+"]";
    mes "\"We travelers are found all over the world. Once you have found another traveler, we can create a link and send you between us.\"";
    next;
    if (TravelFound & $@tut_bit)
        goto L_Return;
    goto L_SetBit;

L_SetBit:
    set TravelFound, TravelFound | $@tut_bit;
    goto L_Return;

L_Return:
    return;
}

function|script|Traveler|,
{
    mes "["+@NpcName$+"]";
    mes "\"Greetings.  I am "+@NpcName$+" the Traveler.\"";
    next;

    if (TravelFound & $@tut_bit)
        goto L_Main;
    goto L_TravelTut;

L_Main:
    if (TravelFound & @NpcTravelBit)
        goto L_BitTravelSet;
    goto L_SetTravelBit;

L_BitTravelSet:
    set @Cost, 10;
    if (BaseLevel < 45)
        set @Cost, 5;
    goto L_Start;

L_TravelTut:
    callfunc "TravelerTut";
    goto L_Main;

L_SetTravelBit:
    mes "["+@NpcName$+"]";
    mes "\"Uplink Set. You can now return to this spot for a fee.\"";
    next;
    set TravelFound, TravelFound | @NpcTravelBit;
    goto L_BitTravelSet;

L_Start:
    mes "\"Where would you like to go?\"";
    menu
        "Tulimshar (" + (@Cost * $@tulimshar_cost) + " GP)", L_TravelTulimshar,
        "Hurnscald (" + (@Cost * $@hurnscald_cost) + " GP)", L_TravelHurnscald,
        "Nivalis (" + (@Cost * $@nivalis_cost) + " GP)", L_TravelNivalis,
        "Candor (" + (@Cost * $@candor_cost) + " GP)", L_TravelCandor,
        "Tonori - Druid Tree (" + (@Cost * $@druid_tree_cost) + " GP)", L_TravelDruidTree,
        "Tonori - Tulimshar Mines (" + (@Cost * $@tul_mine_cost) + " GP)", L_TravelTulMine,
        "Tonori - Pachua's Village (" + (@Cost * $@pachua_cost) + " GP)", L_TravelPachua,
        "Argeas - Magic House (" + (@Cost * $@magic_house_cost) + " GP)", L_TravelMagicHouse,
        "Argeas - Farmsteads (" + (@Cost * $@hurns_farms_cost) + " GP)", L_TravelHurnsFarms,
        "Argeas - Graveyard (" + (@Cost * $@graveyard_cost) + " GP)", L_TravelGraveyard,
        "Argeas - Terranite Cave (" + (@Cost * $@terranite_cave_cost) + " GP)", L_TravelTerranite,
        "Nivalis - Barbarian Village (" + (@Cost * $@barbarians_cost) + " GP)", L_TravelBarbarians,
        "Nivalis - Sage Nikolai's Mansion (" + (@Cost * $@blue_sage_cost) + " GP)", L_TravelBlueSage,
        "Nivalis - Snow Hills (" + (@Cost * $@nivalis_snow_hills_cost) + " GP)", L_TravelSnowHills,
        "Who are the Travelers?", L_TravelTut,
        "I'm not interested.", L_TravelNo;

L_TravelChecks:
    if (@NpcTravelBit == @NextLocationBit)
        goto L_AlreadyThere;
    if (!(TravelFound & @NextLocationBit))
        goto L_NoFound;
    if (Zeny < @NextLocationCost)
        goto L_NoMoney;
    goto L_TravelPlayer;

L_TravelPlayer:
    mes "["+@NpcName$+"]";
    mes "\"Be fearless!\"";
    close2;
    set Zeny, Zeny - @NextLocationCost;
    warp @NextLocationMap$,@NextLocationX,@NextLocationY;
    goto L_Clearvars;

L_TravelDruidTree:
    set @NextLocationBit, $@druid_tree_bit;
    set @NextLocationCost, (@Cost * $@druid_tree_cost);
    set @NextLocationMap$, "005-1.gat";
    set @NextLocationX, 76;
    set @NextLocationY, 36;
    goto L_TravelChecks;

L_TravelGraveyard:
    set @NextLocationBit, $@graveyard_bit;
    set @NextLocationCost, (@Cost * $@graveyard_cost);
    set @NextLocationMap$, "027-1.gat";
    set @NextLocationX, 84;
    set @NextLocationY, 86;
    goto L_TravelChecks;

L_TravelMagicHouse:
    set @NextLocationBit, $@magic_house_bit;
    set @NextLocationCost, (@Cost * $@magic_house_cost);
    set @NextLocationMap$, "013-1.gat";
    set @NextLocationX, 120;
    set @NextLocationY, 93;
    goto L_TravelChecks;

L_TravelTerranite:
    set @NextLocationBit, $@terranite_cave_bit;
    set @NextLocationCost, (@Cost * $@terranite_cave_cost);
    set @NextLocationMap$, "012-3.gat";
    set @NextLocationX, 445;
    set @NextLocationY, 65;
    goto L_TravelChecks;

L_TravelTulimshar:
    set @NextLocationBit, $@tulimshar_bit;
    set @NextLocationCost, (@Cost * $@tulimshar_cost);
    set @NextLocationMap$, "001-1.gat";
    set @NextLocationX, 44;
    set @NextLocationY, 70;
    goto L_TravelChecks;

L_TravelBlueSage:
    set @NextLocationBit, $@blue_sage_bit;
    set @NextLocationCost, (@Cost  * $@blue_sage_cost);
    set @NextLocationMap$, "048-2.gat";
    set @NextLocationX, 26;
    set @NextLocationY, 47;
    goto L_TravelChecks;

L_TravelHurnscald:
    set @NextLocationBit, $@hurnscald_bit;
    set @NextLocationCost, (@Cost * $@hurnscald_cost);
    set @NextLocationMap$, "008-1.gat";
    set @NextLocationX, 79;
    set @NextLocationY, 84;
    goto L_TravelChecks;

L_TravelNivalis:
    set @NextLocationBit, $@nivalis_bit;
    set @NextLocationCost, (@Cost * $@nivalis_cost);
    set @NextLocationMap$, "020-1.gat";
    set @NextLocationX, 53;
    set @NextLocationY, 122;
    goto L_TravelChecks;

L_TravelTulMine:
    set @NextLocationBit, $@tul_mine_bit;
    set @NextLocationCost, (@Cost * $@tul_mine_cost);
    set @NextLocationMap$, "002-2.gat";
    set @NextLocationX, 27;
    set @NextLocationY, 28;
    goto L_TravelChecks;

L_TravelPachua:
    set @NextLocationBit, $@pachua_bit;
    set @NextLocationCost, (@Cost * $@pachua_cost);
    set @NextLocationMap$, "006-1.gat";
    set @NextLocationX, 28;
    set @NextLocationY, 97;
    goto L_TravelChecks;

L_TravelSnowHills:
    set @NextLocationBit, $@nivalis_snow_hills_bit;
    set @NextLocationCost, (@Cost * $@nivalis_snow_hills_cost);
    set @NextLocationMap$, "044-1.gat";
    set @NextLocationX, 152;
    set @NextLocationY, 19;
    goto L_TravelChecks;

L_TravelBarbarians:
    set @NextLocationBit, $@barbarians_bit;
    set @NextLocationCost, (@Cost * $@barbarians_cost);
    set @NextLocationMap$, "033-1.gat";
    set @NextLocationX, 66;
    set @NextLocationY, 33;
    goto L_TravelChecks;

L_TravelHurnsFarms:
    set @NextLocationBit, $@hurns_farms_bit;
    set @NextLocationCost, (@Cost * $@hurns_farms_cost);
    set @NextLocationMap$, "055-1.gat";
    set @NextLocationX, 135;
    set @NextLocationY, 60;
    goto L_TravelChecks;

L_TravelCandor:
    set @NextLocationBit, $@candor_bit;
    set @NextLocationCost, (@Cost * $@candor_cost);
    set @NextLocationMap$, "029-1.gat";
    set @NextLocationX, 69;
    set @NextLocationY, 69;
    goto L_TravelChecks;

L_TravelNo:
    mes "["+@NpcName$+"]";
    mes "\"Perhaps some day you will have the courage to help us.  Enjoy your stay here in Hurnscald.\"";
    close2;
    goto L_Clearvars;

L_NoMoney:
    mes "["+@NpcName$+"]";
    mes "\"Sorry, you don't have enough money.  Maybe next time.\"";
    close2;
    goto L_Clearvars;

L_NoFound:
    mes "["+@NpcName$+"]";
    mes "\"Sorry, you don't have a memory from that location.  Maybe next time.\"";
    close2;
    goto L_Clearvars;

L_AlreadyThere:
    mes "["+@NpcName$+"]";
    mes "\"Umm, you are already here. Are you sure you know where you are going?\"";
    close2;
    goto L_Clearvars;

L_Clearvars:
    set @Cost, 0;
    set @NextLocationBit, 0;
    set @NextLocationCost, 0;
    set @NextLocationMap$, "";
    set @NextLocationX, 0;
    set @NextLocationY, 0;
    return;
}