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// all-in-one debug
// author: meko

function|script|SuperDebug
{
    goto L_Main;

L_Main:
    mes "[Numa]";
    mes "How may I help you?";
    next;
    menu
        "Announcements", L_StoneBoard,
        "Holiday debug", L_Holiday,
        "Event debug", L_Event;
        // todo: generic npcs (in a future PR)
        // todo: map list (in a future PR)
        // todo: quest log debug (in a future PR)

L_Holiday:
    if(getgmlevel() < 40) goto L_GM;
    mes "[Numa]";
    mes "What holiday do you want to debug?";
    next;
    menu
        "Xmas.", L_XmasDebug,
        "Halloween.", L_HalloweenDebug;

L_XmasDebug:
    callfunc "XmasDebug";
    end;

L_HalloweenDebug:
    callfunc "HalloweenDebug";
    end;

L_Event:
    if(getgmlevel() < 60) goto L_GM;
    callfunc "GmDebug";
    close;

L_StoneBoard:
    if (getgmlevel() < 30) goto L_GM;
    callfunc "SBConfig";
    close;

L_GM:
    mes "[Numa]";
    mes "I'm awfully sorry.";
    mes "You do not have the required GM level to perform this action.";
    close;
}