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//
function|script|StatReset
{
// if (ResetA_charstate == 1) goto L_Multiple;
// set @cost, 10000000 / ($ResetA_uses + 1);
set @cost, BaseLevel * 100;
mes "[" + @NpcName$ + "]";
mes "\"I have come across a spell that will";
mes "reset your status points.";
mes "Normally this spell is expensive, but";
mes "due to an unusual constellation of the";
mes "stars I can cast it very cheaply!";
mes "For you it will cost only "+@cost+" gp.\"";
next;
menu
"Reset my stats",L_Next,
"Forget about it",L_Pass;
L_Next:
if (Zeny<@cost) goto L_NoMoney;
goto L_Reset;
// set $ResetA_uses, $ResetA_uses + 1;
// set ResetA_charstate, 1;
L_Reset:
set Zeny, Zeny-@cost;
resetstatus;
mes "[" + @NpcName$ + "]";
mes "\"There you are.";
mes "";
mes "Good as new!\"";
goto L_Return;
L_Pass:
mes "[" + @NpcName$ + "]";
mes "\"Very well then, see you.\"";
goto L_Return;
L_NoMoney:
mes "[" + @NpcName$ + "]";
mes "\"Oh dear, the price cannot be bargained.";
mes "";
mes "Perhaps you can borrow from a friend?\"";
goto L_Return;
L_Return:
set @cost, 0;
return;
}
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