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// Mob points
function script MobPoints {
if (@mobID < 1002) return;
setarray @points,
1, // Maggot
2, // Scorpion
20, // Red Scorpion
40, // Green Slime
30, // Giant Maggot
15, // Yellow Slime
25, // Red Slime
45, // Black Scorpion
50, // Snake
6, // Fire Goblin
55, // Spider
35, // Evil Mushroom
35, // Pink Flower
40, // Santa Slime
15, // Rudolph Slime
2, // Bat
16, // Pinkie
10, // Spiky Mushroom
14, // Fluffy
25, // Cave Snake
200, // Jack O
85, // Fire Skull
85, // Poison Skull
20, // Log Head
70, // Mountain Snake
15, // Easter Fluffy
40, // Mouboo
0, // Mauve Plant
0, // Cobalt Plant
0, // Gamboge Plant
0, // Alizarin Plant
20, // Sea Slime
75, // Grass Snake
0, // Silk Worm
125, // Zombie
0, // Clover Patch
5, // Squirrel
0, // Fire Lizard
80, // Wisp
15, // Snail
80, // Spectre
100, // Skeleton
100, // Lady Skeleton
150, // Fallen
0, // Snake Lord
80, // Poltergeist
0, // Duck
15, // Bee
0, // Larvespa
0, // Vespa
0, // Hivespa
0, // Froad
0, // Troll
15, // Butterfly
2, // Cave Maggot
10, // Angry Scorpion
6, // Ice Goblin
20, // Archant
40, // Giant Cave Maggot
35, // Moggun
100, // Terranite
10, // Pumpkin
10, // Bandit
20, // Bandit Lord
30, // Vampire Bat
20, // Reaper
100, // Reaper 2
100, // Scythe
20, // Ball Lightning
60, // Ice Element
80, // Yeti
100, // The Lost
0, // Red Bone
0, // Stalker
0, // Dreadwing
100, // Drunken Skeleton
100, // Tipsy Skeleton
100, // Drunken Lady Skeleton
60, // BlueSpark
60, // RedSpark
0, // Serqet
// Add more here
0; // END
if (MPQUEST == 1) set Mobpt, Mobpt + @points[@mobID - 1002];
// Scorpion, Red Scorpion, Black Scorpion, Angry Scorpion
if ((@mobID == 1003) || (@mobID == 1004) || (@mobID == 1008) || (@mobID == 1057))
goto L_good;
// Attitude adjustment for the witch (can we refactor this to another function? Not sure about max. recursion depth)
set @value, 0;
// Fluffy
if (@mobID == 1020)
set @value, 3;
// Easter Fluffy
if (@mobID == 1027)
set @value, 3;
// Mouboo
if (@mobID == 1028)
set @value, 4;
// Squirrel
if (@mobID == 1038)
set @value, 2;
if (@value == 0)
goto L_end;
callfunc "QuestSagathaAnnoy";
goto L_end;
L_good:
set @value, 1;
callfunc "QuestSagathaHappy";
L_end:
set @value, 0;
}
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