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path: root/world/map/npc/functions/ghost.txt
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function|script|SpawnGhost
{
    if ($GHOSTS_DISABLED)
        goto L_Return;

    if (BaseLevel >= 40 &&
       (getmap() == "026-1" ||
        getmap() == "027-1" ||
        getmap() == "027-2" ||
        getmap() == "027-3" ||
        getmap() == "027-4" ||
        getmap() == "027-5"))
        goto L_Spawn;
    return;

L_Spawn:
    set .@x, POS_X;
    set .@y, POS_Y;

    if   (!(iscollision(getmap(), .@x, .@y - 1))) set .@y, .@y - 1; // up
    elif (!(iscollision(getmap(), .@x, .@y + 1))) set .@y, .@y + 1; // down
    elif (!(iscollision(getmap(), .@x - 1, .@y))) set .@x, .@x - 1; // left
    elif (!(iscollision(getmap(), .@x + 1, .@y))) set .@x, .@x + 1; // right
    // else on the player

    if (@GHOST_MAP$ != "")
        killmonster @GHOST_MAP$, "~GH~" + getcharid(0);

    set @GHOST_MAP$, getmap();
    specialeffect2 39;
    monster getmap(), .@x, .@y, strcharinfo(0), 1136, 1, "~GH~" + getcharid(0);
    return;

L_Return:
    return;
}