summaryrefslogtreecommitdiff
path: root/world/map/npc/functions/barber.txt
blob: 0f9b4ffb7dd2fb18e3db4d48fa3f6faf2c1ceacf (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
// The Barber script has been around since before the repository split
// so it's hard to figure out who wrote it.

// o11c updated it according to new scripting standards while adding pink.
// ... and added the code that shows your old color/style.

// Note: there is a soft limit of 12 colors (0-11) and 20 styles (0-19)
// This is the number that can be set when creating a character
// or using GM commands, but scripts (such as this one) can set
// any value 0-255

function|script|Barber|,
{
    callfunc "getHeadStyles";
    goto L_Main;

L_Main:
    set @style, getlook(LOOK_HAIR_STYLE);
    set @color, getlook(LOOK_HAIR_COLOR);
    set @style$, "Unknown";
    set @color$, "Unknown";
    if (@style >= 0 && @style < 20)
        set @style$, @HairStyles$[@style];
    if (@color >= 0 && @color < 120)
        set @color$, @HairColors$[@color];
    if (@color == 127)
        set @color$, "Shocked White";
    mes "Your current style is " + @style$ + " and your current color is " + @color$ + ".";
    set @style$, "";
    set @color$, "";
    menu
        "Change my style", L_Style,
        "Change my color", L_Color,
        "Nah, I'm fine", L_Done;

L_Style:
    if(!@hairOpts) set @HairStyles$[getarraysize(@HairStyles$)], "Surprise me";
    if(!@hairOpts) set @HairStyles$[getarraysize(@HairStyles$)], "Nah, I'm fine";
    if(!@hairOpts) set @hairOpts, 1;
    menu
        @HairStyles$[0], L_MenuItems,
        @HairStyles$[1], L_MenuItems,
        @HairStyles$[2], L_MenuItems,
        @HairStyles$[3], L_MenuItems,
        @HairStyles$[4], L_MenuItems,
        @HairStyles$[5], L_MenuItems,
        @HairStyles$[6], L_MenuItems,
        @HairStyles$[7], L_MenuItems,
        @HairStyles$[8], L_MenuItems,
        @HairStyles$[9], L_MenuItems,
        @HairStyles$[10], L_MenuItems,
        @HairStyles$[11], L_MenuItems,
        @HairStyles$[12], L_MenuItems,
        @HairStyles$[13], L_MenuItems,
        @HairStyles$[14], L_MenuItems,
        @HairStyles$[15], L_MenuItems,
        @HairStyles$[16], L_MenuItems,
        @HairStyles$[17], L_MenuItems,
        @HairStyles$[18], L_MenuItems,
        @HairStyles$[19], L_MenuItems,
        @HairStyles$[20], L_MenuItems,
        @HairStyles$[21], L_MenuItems,
        @HairStyles$[22], L_MenuItems,
        @HairStyles$[23], L_MenuItems,
        @HairStyles$[24], L_MenuItems,
        @HairStyles$[25], L_MenuItems;

L_MenuItems:
    if (@menu - 1 == @style)
        goto L_SameStyle;
    if(@menu == (getarraysize(@HairStyles$) - 1)) goto L_RandomStyle;
    if(@menu == getarraysize(@HairStyles$)) goto L_Done;
    setlook LOOK_HAIR_STYLE, @menu - 1;
    goto L_Main;

L_RandomStyle:
    set @randomStyle, rand(0, (getarraysize(@HairStyles$) -4));
    if(@randomStyle == @style) goto L_RandomStyle;
    setlook LOOK_HAIR_STYLE, @randomStyle;
    menu
        "Surprise me once again", L_RandomStyle,
        "Go back", L_Main,
        "Goodbye", L_Done;

L_SameStyle:
    mes "Your hair already has that style.";
    goto L_Main;

L_Color:
    if(@style == Class) goto L_SameColor; // first headstyle of any class is bald
    if(!@colorOpts) set @HairColors$[getarraysize(@HairColors$)], "Surprise me";
    if(!@colorOpts) set @HairColors$[getarraysize(@HairColors$)], "Nah, I'm fine";
    if(!@colorOpts) set @colorOpts, 1;
    menu
        @HairColors$[0], L_MenuItems1,
        @HairColors$[1], L_MenuItems1,
        @HairColors$[2], L_MenuItems1,
        @HairColors$[3], L_MenuItems1,
        @HairColors$[4], L_MenuItems1,
        @HairColors$[5], L_MenuItems1,
        @HairColors$[6], L_MenuItems1,
        @HairColors$[7], L_MenuItems1,
        @HairColors$[8], L_MenuItems1,
        @HairColors$[9], L_MenuItems1,
        @HairColors$[10], L_MenuItems1,
        @HairColors$[11], L_MenuItems1,
        @HairColors$[12], L_MenuItems1,
        @HairColors$[13], L_MenuItems1,
        @HairColors$[14], L_MenuItems1,
        @HairColors$[15], L_MenuItems1,
        @HairColors$[16], L_MenuItems1;

L_MenuItems1:
    if (@menu - 1 == @color)
        goto L_SameColor;
    if(@menu == (getarraysize(@HairColors$) - 1)) goto L_RandomColor;
    if(@menu == getarraysize(@HairColors$)) goto L_Done;
    setlook LOOK_HAIR_COLOR, ((@menu - 1) + (15 * Class));
    goto L_Main;

L_RandomColor:
    set @randomColor, rand((15 * Class), ((getarraysize(@HairColors$) -4) + (15 * Class)));
    if(@randomColor == @color) goto L_RandomColor;
    setlook LOOK_HAIR_COLOR, @randomColor;
    menu
        "Surprise me once again", L_RandomColor,
        "Go back", L_Main,
        "Goodbye", L_Done;

L_SameColor:
    mes "You are either bald or your hair is already that color.";
    goto L_Main;

L_Done:
    // cleanup
    set @menu, 0;
    set @style, 0;
    set @color, 0;
    cleararray @HairStyles$, "", getarraysize(@HairStyles$);
    cleararray @HairColors$, "", getarraysize(@HairColors$);
    set @hairOpts, 0;
    set @colorOpts, 0;
    return;
}