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//
function|script|Banker
{
if (BankAccount == 0)
goto L_Start;
callsub S_MoveAccount;
goto L_Start;
L_Start:
if(@npcname$ == "") set @npcname$, strnpcinfo(1);
mes "[" + @npcname$ + "]";
mes "\"Welcome to the bank!";
mes "How can I help you?\"";
next;
menu
"Open my storage", L_Storage,
"Deposit", L_Dep,
"Withdraw", L_With,
"Check my balance", L_Balance,
"Change Bank Options", L_Change,
"Nevermind", L_Nev;
// need to close window before opening storage.
L_Storage:
if (#BankOptions & OPT_STORAGE_CLOSE) close2;
openstorage;
if (#BankOptions & OPT_STORAGE_CLOSE) goto L_Return;
goto L_Start;
L_Dep:
mes "[" + @npcname$ + "]";
mes "\"How much would you like to deposit?\"";
next;
menu
"Other", L_Dep_Input,
"5,000 GP", L_Dep_5k,
"10,000 GP", L_Dep_10k,
"25,000 GP", L_Dep_25k,
"50,000 GP", L_Dep_50k,
"100,000 GP", L_Dep_100k,
"250,000 GP", L_Dep_250k,
"500,000 GP", L_Dep_500k,
"1,000,000 GP", L_Dep_1kk,
"All of my money", L_Dep_All,
"I've changed my mind", L_Start,
"Quit", L_Return;
L_Dep_Input:
input @Amount;
if (@Amount >= 0)
goto L_Dep_Continue;
mes "[" + @npcname$ + "]";
mes "\"I need a positive amount. What would you like to do?\"";
menu
"Go back", L_Start,
"Try again", L_Dep_Input,
"Deposit all", L_Dep_All,
"Nevermind", L_Nev;
L_Dep_5k:
if (Zeny<5000)
goto L_NoMoney;
set @Amount, 5000;
goto L_Dep_Continue;
L_Dep_10k:
if (Zeny<10000)
goto L_NoMoney;
set @Amount, 10000;
goto L_Dep_Continue;
L_Dep_25k:
if (Zeny<25000)
goto L_NoMoney;
set @Amount, 25000;
goto L_Dep_Continue;
L_Dep_50k:
if (Zeny<50000)
goto L_NoMoney;
set @Amount, 50000;
goto L_Dep_Continue;
L_Dep_100k:
if (Zeny<100000)
goto L_NoMoney;
set @Amount, 100000;
goto L_Dep_Continue;
L_Dep_250k:
if (Zeny<250000)
goto L_NoMoney;
set @Amount, 250000;
goto L_Dep_Continue;
L_Dep_500k:
if (Zeny<500000)
goto L_NoMoney;
set @Amount, 500000;
goto L_Dep_Continue;
L_Dep_1kk:
if (Zeny<1000000)
goto L_NoMoney;
set @Amount, 1000000;
goto L_Dep_Continue;
L_Dep_All:
if (Zeny<1)
goto L_NoMoney;
set @Amount, Zeny;
goto L_Dep_Continue;
L_Dep_Continue:
if (Zeny < @Amount)
goto L_NoMoney;
set Zeny, Zeny - @Amount;
set #BankAccount, #BankAccount + @Amount;
goto L_Balance;
L_With:
mes "[" + @npcname$ + "]";
mes "\"How much would you like to withdraw?\"";
menu
"Other", L_With_Input,
"5,000 GP", L_With_5k,
"10,000 GP", L_With_10k,
"25,000 GP", L_With_25k,
"50,000 GP", L_With_50k,
"100,000 GP", L_With_100k,
"250,000 GP", L_With_250k,
"500,000 GP", L_With_500k,
"1,000,000 GP", L_With_1kk,
"All of my money", L_With_All,
"I've changed my mind", L_Start,
"Quit", L_Return;
L_With_Input:
input @Amount;
if (@Amount >= 0)
goto L_With_Continue;
mes "[" + @npcname$ + "]";
mes "\"I need a positive amount. What would you like to do?\"";
menu
"Go back", L_Start,
"Try again", L_With_Input,
"Withdraw all", L_With_All,
"Nevermind", L_Nev;
L_With_5k:
if (#BankAccount < 5000)
goto L_NoMoney;
set @Amount, 5000;
goto L_With_Continue;
L_With_10k:
if (#BankAccount < 10000)
goto L_NoMoney;
set @Amount, 10000;
goto L_With_Continue;
L_With_25k:
if (#BankAccount < 25000)
goto L_NoMoney;
set @Amount, 25000;
goto L_With_Continue;
L_With_50k:
if (#BankAccount < 50000)
goto L_NoMoney;
set @Amount, 50000;
goto L_With_Continue;
L_With_100k:
if (#BankAccount < 100000)
goto L_NoMoney;
set @Amount, 100000;
goto L_With_Continue;
L_With_250k:
if (#BankAccount < 250000)
goto L_NoMoney;
set @Amount, 250000;
goto L_With_Continue;
L_With_500k:
if (#BankAccount < 500000)
goto L_NoMoney;
set @Amount, 500000;
goto L_With_Continue;
L_With_1kk:
if (#BankAccount < 1000000)
goto L_NoMoney;
set @Amount, 1000000;
goto L_With_Continue;
L_With_All:
if (#BankAccount < 0)
goto L_NoMoney;
set @Amount, #BankAccount;
goto L_With_Continue;
L_With_Continue:
if (#BankAccount < @Amount)
goto L_NoMoney;
set Zeny, Zeny + @Amount;
set #BankAccount, #BankAccount - @Amount;
goto L_Balance;
L_Balance:
mes "[" + @npcname$ + "]";
mes "\"Your current bank balance is:";
mes #BankAccount + " GP\"";
if (!(#BankOptions & OPT_BANK_CLOSE) || (#BankAccount >= 10000000 &&
!(#BankOptions & OPT_BANK_GOTSHADE))) next;
if (#BankAccount >= 10000000 && !(#BankOptions & OPT_BANK_GOTSHADE))
goto L_GiveShade;
if (#BankOptions & OPT_BANK_CLOSE) goto L_Return;
goto L_Start;
L_GiveShade:
mes "\"Oh\"";
next;
mes "\"It seems you managed to amass quite a fortune!\"";
next;
mes "\"Thank you for using our services. Please accept this little gift.\"";
set #BankOptions, #BankOptions | OPT_BANK_GOTSHADE;
getitem "CashiersShade", 1;
if (#BankOptions & OPT_BANK_CLOSE) goto L_Return;
next;
npcaction 9; // clear npc dialog
goto L_Start;
L_Nev:
mes "[" + @npcname$ + "]";
mes "\"Goodbye then.\"";
return;
L_NoMoney:
mes "[" + @npcname$ + "]";
mes "\"Oh dear, it seems that you don't have enough money.\"";
goto L_Start;
S_MoveAccount:
set #BankAccount, #BankAccount + BankAccount;
set BankAccount, 0;
return;
L_Change:
setarray @menuitems$, "Keep the current settings", "Close NPC dialog after selecting storage option", "Close NPC dialog after checking your balance";
if (#BankOptions & OPT_STORAGE_CLOSE) set @menuitems$[1], "Return to main menu after leaving storage";
if (#BankOptions & OPT_BANK_CLOSE) set @menuitems$[2], "Return to main menu after leaving bank";
menu
@menuitems$[0], L_Start,
@menuitems$[1], L_Change_Storage,
@menuitems$[2], L_Change_Bank;
L_Change_Storage:
set #BankOptions, (#BankOptions ^ OPT_STORAGE_CLOSE);
goto L_Start;
L_Change_Bank:
set #BankOptions, (#BankOptions ^ OPT_BANK_CLOSE);
goto L_Start;
L_Return:
set @npcname$, "";
return;
}
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