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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Deep Snow Forest mobs
045-1.gat,102,122,23,22|monster|Wolvern|1090,10,0,0,Mob045-1::On1090
045-1.gat,71,69,23,22|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,147,63,23,22|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,51,155,23,22|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,106,44,23,22|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,135,159,23,22|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,42,108,18,15|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,148,111,18,15|monster|Wolvern|1090,5,0,0,Mob045-1::On1090
045-1.gat,0,0,0,0|monster|Squirrel|1038,40,0,0,Mob045-1::On1038
045-1.gat,0,0,0,0|monster|Reinboo|1094,30,0,0,Mob045-1::On1094
045-1.gat,0,0,0,0|monster|Fluffy|1020,40,0,0,Mob045-1::On1020
045-1.gat,0,0,0,0|monster|White Bell|1095,5,0,0,Mob045-1::On1095
045-1.gat,0,0,0|script|Mob045-1|-1,{
On1020:
set @mobID, 1020;
callfunc "MobPoints";
end;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
end;
On1090:
set @mobID, 1090;
callfunc "MobPoints";
end;
On1094:
set @mobID, 1094;
callfunc "MobPoints";
end;
On1095:
set @mobID, 1095;
callfunc "MobPoints";
end;
end;
}
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