summaryrefslogtreecommitdiff
path: root/world/map/npc/042-2/sorfina.txt
blob: 17bfcf831d0f5eaa50a98e4aa0174116d7592e3f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
// This file is part of the Tutorial
// Author: Jenalya

042-2.gat,28,26,0|script|Sorfina|154,4,4{

    if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
    if (sorfina == 4) goto L_Again;
    if (sorfina == 3) goto L_Clothes;
    if (sorfina == 2) goto L_Chest;
    if (sorfina == 1) goto L_Carpet;

    callfunc "GameRules";
L_Start:
    mes "You open your eyes.";
    mes "";
    mes "[Old Woman]";
    mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
    mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
    next;
    mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
    mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
    next;
    mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
    mes "She has a sad look on her face, but then she shakes her head and smiles.";
    next;
    mes "[Old Woman]";
    mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
    next;
    mes "\"I can tell you some useful things, if you want to hear.";
    mes "Oh, and by the way my name is Sorfina.\"";
    next;
    menu
        "That would be great!",L_Tut,
        "No, thanks. I already know how things are going.",L_SkipTut;

L_Tut:
    mes "[Server]";
    mes "The explanations in this tutorial are based on the official client version 0.5.2";
    mes "If you're using another client, settings and controls may be different.";
    next;
    mes "She smiles at you.";
    mes "[Sorfina]";
    mes "\"A wise decision.\"";
    next;
    mes "\"You still look rather shaky.";
    mes "You're not used to the hot weather, right?\"";
    next;
L_Carpet:
    mes "\"Try to take a few steps and walk to that red carpet over there.";
    mes "Just use the arrow keys or click on the place you want to go to.\"";
    if (!sorfina)
        set sorfina, 1;
    close;

L_Chest:
    mes "[Sorfina]";
    mes "\"In that chest there is a shirt you can have.\"";
    next;
    mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
    next;
    mes "\"Now get the shirt out of the chest.\"";
    close;

L_Naked:
    mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
    next;
    mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
    next;
    mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
    close;

L_Clothes:
    if (getequipid(equip_torso) < 0) goto L_Naked;
    mes "[Sorfina]";
    mes "\"That's much better, don't you think?\"";
    next;
    mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
    mes "Talk to me again if you want me to explain more things.\"";
    next;
    mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
    next;
    mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
    mes "You can find him near the south gate. Good luck.\"";
    set sorfina, 4;
    close;

L_Again:
    mes "[Sorfina]";
    mes "\"Make yourself at home! Do you have any questions?\"";
    next;
    if (hasan)
        menu
            "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
            "Yes, could you explain again about...",L_Explain,
            "No, thanks.",L_Close;
    menu
        "Yes, could you explain about...",L_Explain,
        "No, thanks.",L_Close;
    close;

L_Explain:
    menu
        "... walking?",L_Walk,
        "... talking?",L_Talk,
        "... the inventory and items?",L_Items,
        "... shortcuts?",L_Shortcut,
        "... what to do in Tulimshar?",L_Aidan,
        "... nevermind.",L_Close;
    close;

L_Walk:
    mes "[Sorfina]";
    mes "\"You can use the arrow keys to walk around.";
    mes "Or just click on the place you want to go to.";
    mes "But this only works if that place is reachable and walkable.\"";
    close;

L_Talk:
    mes "[Sorfina]";
    mes "\"If you want to talk to a normal person, you can click at him or her.";
    mes "Or you can press N to focus on the nearest person and then press T to talk.\"";
    next;
    mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
    mes "Then type your message and press Enter to send.\"";
    next;
    mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
    mes "After pressing Enter type '/whisper [name] [message]'.";
    mes "Or you can right click on someone and choose the whisper option.\"";
    next;
    mes "\"Press F7 to show and hide your chat window.\"";
    close;

L_Items:
    mes "[Sorfina]";
    mes "\"There are three types of items.";
    mes "They can be Consumables, Equipment or Miscellaneous.\"";
    next;
    mes "\"Consumable items such as Potions, can be used only once.";
    mes "After use, they will disappear from your inventory.";
    mes "There are some rare items that can be used but don't get consumed.";
    next;
    mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
    next;
    mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
    next;
    mes "\"Press F3 to open your inventory.";
    mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
    next;
    mes "\"To use or equip an item, select it by clicking on it.";
    mes "Then press Use or Equip.\"";
    close;

L_Shortcut:
    mes "[Sorfina]";
    mes "\"Press F8  or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
    next;
    mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
    next;
    mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
    close;

L_Aidan:
    mes "[Sorfina]";
    mes "\"I suggest to go to the bazaar near the south gate.";
    mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
    next;
    mes "\"When you leave this area to the Southeast, you'll come to the docks.";
    mes "Follow the street to the south to pass the old town gates.\"";
    next;
    mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
    mes "Just follow the street to the south and you'll reach the bazaar.\"";
    next;
    mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
    mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
    mes "Talk to everybody.  You can never tell when they might know something useful.\"";
    close;

L_Hasan:
    mes "[Sorfina]";
    mes "\"Ah, Hasan. He's causing trouble again?\"";
    mes "She shakes her head.";
    next;
    mes "[Sorfina]";
    mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
    next;
    mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
    next;
    mes "\"He took him into the desert and then left him there!";
    mes "Hasan was only seven years old!\"";
    next;
    mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
    next;
    mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
    mes "She shakes her head.";
    next;
    mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
    next;
    mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
    mes "She sighs.";
    if (hasan == 1)
        set hasan, 2;
    close;

L_SkipTut:
    mes "[Sorfina]";
    mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
    next;
    menu
        "Thinking about it twice... please tell me.",L_Tut,
        "Yeah, but thanks for the offer. Bye.",-;
    mes "[Sorfina]";
    mes "\"Alright, if you say so. But take at least this.";
    set hasan, 0;
    set kaan, 0;
    set sorfina, 0;
    set tanisha, 0;
    set maggot, 0;
    set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
    getitem "Knife", 1;
    getitem "CottonShirt", 1;
    mes "Good luck.\"";
    close;

L_Close:
    close;

OnTouch:
    if (TUT_var != 0) close;
        callfunc "GameRules";
    goto L_Start;
    close;
}

042-2.gat,33,27,0|script|#Carpet|45,1,1{
    end;
OnTouch:
    if (sorfina != 1)
        end;
    mes "[Sorfina]";
    mes "\"Very good! I'm glad you're recovering.";
    mes "Now you should get dressed again.\"";
    next;
    mes "Sorfina unlocks the chest behind her.";
    next;
    mes "[Sorfina]";
    mes "\"In that chest there is a shirt you can have.\"";
    next;
    mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
    next;
    mes "\"Now get the shirt out of the chest.\"";
    set sorfina, 2;
    close;
}

042-2.gat,27,23,0|script|Chest|111,{

    if (sorfina > 2) goto L_Empty;
    if (sorfina == 2) goto L_Shirt;

    mes "The chest is locked.";
    close;
L_Shirt:
    mes "You take a simple Cotton Shirt out of the chest.";
    getitem "CottonShirt", 1;
    next;
    mes "[Sorfina]";
    mes "\"Great! Now you can equip it.\"";
    next;
    mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
    next;
    mes "\"After we finish talking, click on the shirt and press the equip button.\"";
    set sorfina, 3;
    close;

L_Empty:
    mes "The chest is empty.";
    close;
}

042-2.gat,44,31,0|script|#DoorOut|45,0,0{
    end;
OnTouch:
    if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
    warp "042-1.gat", 37, 57;
    end;
L_Block:
    message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave.";
    end;
}