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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Snow Forest mobs

034-1.gat,0,0,0,0|monster|Reinboo|1094,40,0,0,Mob034-1::On1094
034-1.gat,0,0,0,0|monster|Fluffy|1020,50,0,0,Mob034-1::On1020
034-1.gat,0,0,0,0|monster|White Bell|1095,5,0,0,Mob034-1::On1095
034-1.gat,0,0,0,0|monster|Squirrel|1038,50,0,0,Mob034-1::On1038


034-1.gat,0,0,0|script|Mob034-1|-1,{
On1020:
    set @mobID, 1020;
    callfunc "MobPoints";
    end;

On1038:
    set @mobID, 1038;
    callfunc "MobPoints";
    end;

On1094:
    set @mobID, 1094;
    callfunc "MobPoints";
    end;

On1095:
    set @mobID, 1095;
    callfunc "MobPoints";
    end;

    end;
}