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033-1.gat,72,27,0|script|Birrod|217
{
    set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);

    set @wolvern_level, 40;    // minimum level to do the wolvern hunting
    set @wolvern_exp, 5000;

    set @minigame_exp, 5000;

    if (@state >= 6) goto L_Impressed;
    if (@state == 5) goto L_Questions;
    if (@state == 4) goto L_Wolverns;
    if (@state == 3) goto L_Hunting;
    if (@state == 2) goto L_Kimarr;
    if (@state == 1) goto L_Fluffy;

    mes "[Barbarian]";
    mes "\"Welcome. My name is Birrod, warrior of the Mangarr.";
    mes "We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\"";
    next;
    mes "\"But this shouldn't concern you.\"";
    goto L_Close;

L_Fluffy:
    mes "[Birrod]";
    mes "\"Kimarr asked you to perform the Fluffy hunting? I'm curious how you're going to do it.\"";
    mes "He grins.";
    goto L_Close;

L_Kimarr:
    mes "[Birrod]";
    mes "\"Great! Very well done! Welcome to our tribe.\"";
    next;
    mes "\"I think Kimarr has something for you.\"";
    goto L_Close;

L_Hunting:
    if (BaseLevel < @wolvern_level)
        goto L_Weak;
    mes "[Birrod]";
    mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\"";
    next;
    mes "\"I noticed some groups of Wolverns in the forest west of here which are unusually aggressive.";
    mes "This makes it dangerous for all the small people from the nearby town to go there.\"";
    next;
    mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive Wolverns.\"";
    next;
    mes "\"There are also some Wolverns that behave normally and attack you only when you come too close to them.";
    mes "Those are not the ones I mean, but those that seek the battle themselves.\"";
    set @state, 4;
    callsub S_Update_Mask;
    goto L_Close;

L_Wolverns:
    if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
        goto L_Wolverns_Done;
    mes "[Birrod]";
    mes "\"Greetings, my friend.";
    mes "The aggressive wolverns are still roaming the forest west of here.\"";
    next;
    mes "\"This is your chance to prove your worth.\"";
    goto L_Close;

L_Wolverns_Done:
    set @state, 5;
    callsub S_Update_Mask;
    set wolvern_count, 0;
    mes "[Birrod]";
    mes "\"" + strcharinfo(0) + "!";
    mes "Good work. This area is much safer now.\"";
    next;
    getexp @wolvern_exp, 0;
    if (getskilllv(SKILL_POOL) == 0)
        goto L_Not_Ready;
    mes "\"Your skills are impressive. You are worthy to be called a warrior of the Mangarr, if you accept.\"";
    next;
    goto L_Questions;

L_Questions:
    if (getskilllv(SKILL_POOL) == 0)
        goto L_Not_Ready;
    mes "Birrod has a very solemn look on his face.";
    mes "[Birrod]";
    mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\"";
    menu
        "Yes, what do I need to do?",L_Next,
        "That's why I'm here.",L_Next,
        "Sorry, I have to go. See you.",L_No_Member;

L_Next:
    mes "Birrod nods earnestly.";
    mes "[Birrod]";
    mes "\"I will ask you some questions.";
    mes "Think well and be honest, because your answers will determine whether you are worthy.\"";
    next;
    mes "\"What's the most important thing for a true warrior?\"";
    menu
        "Strength!",L_Fail11,
        "A good weapon.",L_Fail12,
        "Bravery.",L_Success11;

L_Fail11:
    mes "[Birrod]";
    mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\"";
    next;
    goto L_No_Member;

L_Fail12:
    mes "[Birrod]";
    mes "\"Are you kidding?\"";
    next;
    goto L_No_Member;

L_Success11:
    mes "[Birrod]";
    mes "\"Wise words.\"";
    next;
    mes "\"What would you do if you are wounded but Yetis are attacking our tribe?\"";
    menu
        "Run as fast as I can.",L_Fail21,
        "Fight no matter what.",L_Fail22,
        "Try to hold them back until everyone is safe, then retreat.",L_Success21;

L_Fail21:
    mes "[Birrod]";
    mes "\"You will never become an accepted member of our tribe with that attitude.\"";
    next;
    goto L_No_Member;

L_Fail22:
    mes "[Birrod]";
    mes "\"Honorable, but stupid.\"";
    next;
    goto L_No_Member;

L_Success21:
    mes "[Birrod]";
    mes "\"Right.\"";
    next;
    mes "\"When you are on a hunting trip with your comrades and it's time to set up a camp in the evening, what things do you do?\"";
    menu
        "Take care of everyone who got wounded.",L_Success31,
        "Pitch the tent and make a fire.",L_Success32,
        "Lay down and rest.",L_Fail31;

L_Success31:
    mes "[Birrod]";
    mes "\"You're a caring person. Good.\"";
    next;
    goto L_Success3;

L_Success32:
    mes "[Birrod]";
    mes "\"You're diligent, good.\"";
    next;
    goto L_Success3;

L_Fail31:
    mes "[Birrod]";
    mes "\"You wouldn't make friends that way.\"";
    next;
    goto L_No_Member;

L_Success3:
    mes "\"What is your goal in life?\"";
    menu
        "Learn new things and see the world.",L_Success41,
        "Become as powerful as I can.",L_Fail41,
        "Protect the ones I love.",L_Success42;

L_Success41:
    mes "[Birrod]";
    mes "\"You're curious. An attribute we appreciate.\"";
    next;
    goto L_Success4;

L_Fail41:
    mes "[Birrod]";
    mes "\"You're seeking power? For what?\"";
    next;
    goto L_No_Member;

L_Success42:
    mes "[Birrod]";
    mes "\"An honorable goal.\"";
    next;
    goto L_Success4;

L_Success4:
    mes "\"What do you think is a good reason to fight and kill?\"";
    menu
        "Because I want it.",L_Fail51,
        "To survive.",L_Success51,
        "To protect someone in need.",L_Success52;

L_Fail51:
    mes "[Birrod]";
    mes "\"You think so?\"";
    next;
    goto L_No_Member;

L_Success51:
    mes "[Birrod]";
    mes "\"Right.\"";
    next;
    goto L_Success5;

L_Success52:
    mes "[Birrod]";
    mes "\"Yes, that's the most honorable reason.\"";
    next;
    goto L_Success5;

L_Success5:
    getexp @minigame_exp, 0;
    setskill SKILL_RAGING, 1;
    set @state, 6;
    callsub S_Update_Mask;
    mes "You feel an exciting energy inside you.";
    mes "[Birrod]";
    mes "\"You are now a warrior of the Mangarr.\"";
    next;
    mes "\"As a Mangarr warrior, you gain the ability to put back your own safety for Raging in battle with a tremendous power.";
    mes "This power now lies within you, waiting for someone to help you focus on it.\"";
    goto L_Close;

L_Impressed:
    mes "[Birrod]";
    mes "\"I'm very proud that you're a member of the tribe.\"";
    goto L_Close;

L_Not_Ready:
    mes "[Birrod]";
    mes "\"" + strcharinfo(0) + ", you've shown great hunting skills and are an enrichment to our tribe.";
    mes "But you still lack the needed mental skills to become a full member of our tribe.\"";
    next;
    mes "\"Roam this world to find more experienced persons than yourself to learn new things.";
    mes "Then come back when you've gained the ability to focus your mind.\"";
    goto L_Close;

L_No_Member:
    mes "Birrod shakes his head.";
    mes "[Birrod]";
    mes "\"Think again about your position in our tribe and what you want to achieve.";
    mes "Come back when you feel better prepared.\"";
    goto L_Close;

L_Weak:
    mes "[Birrod]";
    mes "\"Hello, " + strcharinfo(0) + "! I might have a task for you when you've grown up a bit.\"";
    goto L_Close;

L_Close:
    set @state, 0;
    set @wolvern_level, 0;
    set @wolvern_exp, 0;
    set @minigame_exp, 0;
    close;

S_Update_Mask:
    set QUEST_Barbarians,
        (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT);
    return;
}