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// author: Jenalya
// state0,1,2: you shouldn't be able to reach this place
// state3 and greater: Cindy is saved, she says one of some random phrases
031-2.gat,27,26,0|script|Cindy#house|197,
{
set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
if (@rescue_Cindy > 2) goto L_Happy_Random;
mes "...";
goto L_Close;
L_Happy_Random:
getinventorylist;
set @candy, rand(50);
if (@inventorylist_count < 100 && @candy == 42)
goto L_Candy;
setarray @quote_Cindy$, "Thank you so much for rescuing me!",
"My mother made really tasty cookies yesterday. But I already ate them all...",
"I want to go ice skating tomorrow. That will be fun!",
"I wonder when Daddy will come home next time. He always brings exciting stuff!",
strcharinfo(0) + "! You're my hero!",
"My mother is so upset about the Yetis - they are very very shy usually. You have to be lucky to see one. I wonder what's wrong with them.",
"When I'm a little older, I want to travel like you and my father. I want to see every place on the world!",
"Did you ever meet Santa? He's very kind! He always gives me some candy when we go to see him.",
strcharinfo(0) + ", you are sooo strong! Amazing! But my dad is strong too!";
set @random, rand(9);
if (@random != 5)
emotion EMOTE_HAPPY;
set @quote$, "\"" + @quote_Cindy$[@random] + "\"";
mes "[Cindy]";
mes @quote$;
goto L_Close;
L_Candy:
mes "[Cindy]";
mes "\"Santa gave me some candy! Please, take that!\"";
getitem "Candy", 1;
goto L_Close;
L_Close:
set @Q_Nivalis_state_MASK, 0;
set @Q_Nivalis_state_SHIFT, 0;
set @rescue_Cindy, 0;
set @candy, 0;
set @inventorylist_count, 0;
set @random, 0;
set @quote$, "";
close;
S_Update_Mask:
set QUEST_Nivalis_state,
(QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK))
| (@rescue_Cindy << @Q_Nivalis_state_SHIFT);
return;
}
|