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// Northern shopping plaza

// More high-end stuff to satisfy the richer people in Royal Tulimshar

// Some clothing
021-1.gat,136,38,0	shop	Inar	108,CottonShirt :-1,CottonShorts :-1,WhiteCottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4

// Some general stuff
021-1.gat,128,36,0	script	Imec	162,{
	set @npcname$, "Imec";
	mes "[" + @npcname$ + "]";
	mes "\"The Wizard's Council shut down my shop!\"";
	next;
	mes "\"They said I was selling illegal things, but what's so illegal about poison?\"";
	next;
	mes "\"Anyways, I hope to get a merchant's permit again...One of these days..\"";
	close;
}


// A snobby store that won't sell to the player
021-1.gat,138,29,0	script	Latoy	106,{
	mes "[Latoy]";
	mes "\"There's nothing here you could want or afford.\"";
	close;
}

// A barber (later we can make it so certain styles need to come from him, for a price)
021-1.gat,119,29,0	script	Issay	156,{
	mes "[Issay the Barber]";
	mes "\"Do you need a change of style?\"";
	next;
	callfunc "Barber";
	mes "[Issay the Barber]";
	mes "\"Come again!\"";
	close;	
}

// Another banker
021-1.gat,122,32,0	script	Hydusun	149,{
	set @npcname$, "Hydusun";
	callfunc "Banker";
	close;
}

021-1.gat,129,40,0	script	Well	127,{
	callfunc "WaterBottle";
}

// An officer (for security)
021-1.gat,130,38,0	script	Officer	150,{
	mes "[Officer]";
	mes "I'm here for extra security for this market.";
	close;
}