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// Author: Jenalya
// Current state: only dialog, magic teaching not finished
// Waric is intended to teach the player some dark magic spells
// in case the player is not a follower of Sagatha and can't become
// one anymore (killed the wounded mouboo or cut the druid tree).
// Waric would teach the spells based on the progress in the pentagram
// creation, but save which spells were taught in a different variable.

017-4.gat,216,36,0|script|Waric|153,{

    set @mouboo_status, ((QUEST_MAGIC & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT) & 3;
    set @killed_mouboo, 0;
    if ((@mouboo_status == 1) || (@mouboo_status == 2))
        set @killed_mouboo, 1;
    set @mouboo_status, 0;

    if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
        set @cut_tree, 1;

    set @sagatha_follower, (QUEST_MAGIC & (NIBBLE_4_MASK | NIBBLE_5_MASK)) >> NIBBLE_4_SHIFT;

    if (OrumQuest > 30) goto L_Flower5;
    if (OrumQuest > 26) goto L_Flower4;
    if (OrumQuest > 23) goto L_Flower3;
    if (OrumQuest > 20) goto L_Flower2;
    if (OrumQuest > 17) goto L_Flower1;
    if (OrumQuest > 15) goto L_Mistrust;

    mes "[Waric]";
    mes "\"You! You're really more insistent than it's good for you...\"";
    mes "He turns towards Orum.";
    next;
    mes "[Waric]";
    mes "\"It seems your ridiculous Guarding Spirit failed his task.";
    mes "Deal with this, we really can't afford more of this distractions.\"";
    goto L_Close;

L_Mistrust:
    mes "[Waric]";
    mes "\"So you say you want to help us? You don't look very competent.";
    mes "Also, I don't see what motivates you to do this.\"";
    next;
    mes "\"Show your usefulness, then I might take you serious.\"";
    goto L_Close;

L_Flower1:
    mes "[Waric]";
    mes "\"You placed the first flower. I'm surprised, I didn't expect you to actually stay and be useful.\"";
    goto L_Close;
    // TODO: enable this when adding the spells
    // also add logic to the other label's dialogs/eventually change their dialog to fit better
    if (!getskilllv(SKILL_MAGIC))
        goto L_Close;
    menu
        "Can you teach me some magic?", -,
        "Of course!", L_Close;

    if (@sagatha_follower)
        goto L_Sagatha;
    if (!@killed_mouboo && !@cut_tree)
        goto L_Undecided;
    mes "[Waric]";
    mes "\"Hm. Actually, I could do that. You seem to have some potential.";
    mes "But first go on with the next summoning artifact.\"";
    goto L_Close;

L_Flower2:
    mes "[Waric]";
    mes "\"You placed the second flower? It seems Orum's choice of tools is better than expected.\"";
    goto L_Close;

L_Flower3:
    mes "[Waric]";
    mes "\"I saw that you helped to create the third flower which you just placed. Good.\"";
    goto L_Close;

L_Flower4:
    mes "[Waric]";
    mes "\"We're very close to reach our goal, now that you've placed the fourth flower. Keep it up.\"";
    goto L_Close;

L_Flower5:
    mes "[Waric]";
    mes "\"Hahaha, excellent. You handled the creation of our pentagram very well. I'll keep that in mind.";
    mes "I advised Orum to give you some reward, did you already talk to him?\"";
    goto L_Close;

L_Spells:
    mes "TODO";
    // teach spells
    // doesn't trust the player at all if player is follower of sagatha
    goto L_Close;

L_Undecided:
    mes "[Waric]";
    mes "\"Well. I could. But I'm not sure you're trustworthy.\"";
    next;
    mes "\"How can I know you're not going to run to Sagatha with what I'd teach you?\"";
    goto L_Close;

L_Sagatha:
    mes "[Waric]";
    mes "\"You're already a student of Sagatha. I won't teach you anything.\"";
    goto L_Close;

L_Close:
    set @killed_mouboo, 0;
    set @cut_tree, 0;
    set @sagatha_follower, 0;
    close;
}

017-1.gat,74,32,0|script|DebugFlowerP|153,{
    mes "Debug options for Orum's quest:";
    menu
        "Candle Helmet done.", L_CandleHelmet,
        "Input quest variable.", L_Var,
        "Show current quest state.", L_CurrentState,
        "Reset quest.", L_Reset,
        "Nevermind.", L_Close;

L_CandleHelmet:
    set OrumQuest, 14;
    goto L_Close;

L_Var:
    input OrumQuest;
    goto L_Close;

L_CurrentState:
    mes "The value of the quest variable OrumQuest is currently " + OrumQuest + ".";
    goto L_Close;

L_Reset:
    set OrumQuest, 0;
    goto L_Close;

L_Close:
    close;

OnInit:
    if (!debug)
        disablenpc "DebugFlowerP";
}