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|
011-6.gat,172,250,0|script|Crastur the Ugly|418
{
set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
if @spants_state < 3 goto L_Regular;
if @spants_state == 3 goto L_Ask;
if (@spants_state == 4 || @spants_state == 5 || @spants_state == 6) goto L_Ask_Again;
goto L_Main;
L_Ask:
mes "[Crastur]";
mes "";
mes "\"Well, well, well\"";
next;
mes "[Crastur]";
mes "";
mes "\"Just look who arrived here\"";
emotion EMOTE_EVIL;
next;
mes "[Crastur]";
mes "";
mes "\"If this isn't the person that cleared my way to success\"";
menu
"\"Who? Me?\"", L_Unsure,
"\"Yes I killed the Bandit Lord, but not to make room for more scumbags\"", L_Insult,
"\"I heard you know a lot\"", L_Ask_Cont,
"\"Ugh, no. I have to leave now. Bye.\"", L_Close;
L_Ask_Again:
mes "[Crastur]";
mes "";
mes "\"Hello again\"";
mes "\"Did you do your part of the deal yet?\"";
menu
"\"No, I wanted to know if you can tell me anything about me\"", L_Personal,
"\"Probably not, what was that again?\"", L_Pirate_Proof,
"\"Yes, check this Bandana I brought.\"", L_Bandana,
"\"No Idea, Bye.\"", L_Close;
L_Ask_Cont:
mes "[Crastur]";
mes "";
mes "\"Yes I do, for a price.\"";
menu
"Explain Hetchels story", L_Jibber,
"Interesting", L_Main;
L_Jibber:
mes "You begin to tell Crastur about Hetchel and her Problems";
next;
mes "Crastur interrupts you";
mes "[Crastur]";
mes "";
mes "\"I do not care about petty problems, get to the point!\"";
set @spants_state, 4;
callsub S_Update_Spants;
menu
"\"Hetchel needs the Plans for Cotton Trousers Stolen from Lora Tay\"", L_Jibber_Cont,
"\"Don't talk to me like that\" (Leave)", L_Close;
L_Jibber_Cont:
mes "[Crastur]";
mes "";
mes "\"this can be done quickly\"";
next;
mes "Crastur pauses and checks his papers";
mes "\"...\"";
next;
mes "[Crastur]";
mes "";
mes "\"The issue here is\"";
mes "\"you have literally nothing that is of any value to me\"";
next;
mes "[Crastur]";
mes "";
mes "\"Although... Since you claim to be a hero and everything...\"";
mes "\"I do have a problem with those pirates in Tulimshar. They are ruining my Business\"";
next;
mes "[Crastur]";
mes "";
mes "\"Bring me proof that you killed all of the pirates!\"";
next;
menu
"\"I have it right here\"", L_Bandana,
"\"What kind of proof?\"", L_Pirate_Proof;
L_Pirate_Proof:
mes "[Crastur]";
mes "";
mes "\"It is for sure the Pirates give their souls for the rescue of their booty.\"";
mes "\"Bring me something unique from their treasure and I will give you those plans in return.\"";
set @spants_state, 5;
callsub S_Update_Spants;
menu
"\"I have it with me.\"", L_Bandana,
"\"I will try my best.\"", L_Close;
L_Bandana:
getinventorylist;
if (countitem("Bandana") < 1) goto L_No_Item;
if (@spants_state != 6) goto L_Wrong_Item;
mes "Crasturs gazes at the bandana in your hand. He scratches his right arm, then he nods";
mes "[Crastur]";
mes "";
mes "\"I am a man of honour, I always pay my debt\"";
next;
mes "[Crastur]";
mes "";
mes "\"Here, I couldnt get the original Sheet but this copy should do well enough\"";
next;
mes "\"Crastur hands you a page ripped out of his Almanach that has dotted lines in green and red Ink all over it";
next;
mes "You put the plans into a hidden pocket";
set @spants_state, 7;
callsub S_Update_Spants;
goto L_Close;
L_No_Item:
mes "[Crastur]";
mes "";
mes "\"What Bandana are we talking about? - Next time you come to me, bring your stuff.\"";
goto L_Close;
L_Wrong_Item:
mes "Crastur takes a look at the bandana.";
next;
mes "[Crastur]";
mes "THIS IS NOT FROM THE PIRATES FROM TULIMSHAR, it is a cheap scam.";
emotion EMOTE_PERTURBED;
mes "As far as you can tell through his mask he seems very mad";
goto L_Insult;
L_Regular:
mes "[Crastur]";
mes "";
mes "\"Well, well, well\"";
next;
mes "[Crastur]";
mes "";
mes "\"Just look who arrived here\"";
next;
mes "[Crastur]";
mes "";
mes "\"If this isn't the person that cleared my way to success\"";
menu
"\"Who? Me?\"", L_Unsure,
"\"Yes I killed the Bandit Lord, but not to make room for more scumbags\"", L_Insult,
"\"Ugh, no. I have to leave now. Bye.\"", L_Close;
L_Insult:
mes "Die " + strcharinfo(0) + "!";
heal -10000, 0;
emotion EMOTE_VICIOUS;
mes "[Crastur]";
mes "";
mes "\"Oh I am so sorry, my Dagger must have slipped\"";
goto L_Close;
L_Unsure:
mes "[Crastur]";
mes "";
mes "\"Yes I hid in a corner while you killed my former master\"";
mes "\"When he left I claimed command over Argaeses Rats, Caves and Dungeons.\"";
mes "\"Do not underestimate me, I do know a lot more than you might guess\"";
goto L_Main;
L_Main:
if((@inspector >= 1 && @inspector <= 7) || @inspector == 9) goto L_Main_Inspector;
menu
"\"What things do you know about me?\"", L_Personal,
"\"Bye\"", L_Close;
L_Main_Inspector:
menu
"\"What things do you know about me?\"", L_Personal,
"\"Do you know anything about the Robberies in Hurnscald?\"", L_Hurnscald,
"\"Bye\"", L_Close;
L_Personal:
mes "";
mes "Crastur digs in a pile of old paper";
next;
mes "[Crastur]";
mes "";
mes "\"Ah. Here it is:\"";
mes "\"Today you have accomplished tasks that are worth " + DailyQuestPoints + " Hours in the Northern Mines\"";
next;
if BOSSPOINTS < 1000 goto L_Worm;
emotion EMOTE_DEAD;
mes "[Crastur]";
mes "";
mes "\"Also you seem to be quite a hero, it appears you have a record in the Almanach\"";
mes "Crastur turns a giant book upside down";
mes "\"According to this you have gained " + BOSSPOINTS / 1000 + "thousand Points in the eternal charts already.\"";
mes "Crastur shudders";
goto L_Close;
L_Worm:
emotion EMOTE_SUSPICIOUS;
mes "[Crastur]";
mes "\"Other than that you have not done anything notable for the mana world.\"";
goto L_Close;
L_Hurnscald:
emotion EMOTE_FACEPALM;
mes "Crastur makes a barking sound that probably was meant as a laugh.";
mes "[Crastur]";
mes "";
mes "\"I am sorry but it is not in my best interest to talk about my business with you.\"";
goto L_Close;
S_Update_Spants:
set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
return;
L_Close:
set @spants_state, 0;
close;
}
|