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path: root/world/map/npc/011-4/_mobs.txt
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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Lake Cave mobs

011-4,52,30,39,39|monster|SpikyMushroom|1019,1,100000ms,30000ms,Mob011-4::On1019
011-4,93,114,39,39|monster|CaveSnake|1021,1,100000ms,30000ms,Mob011-4::On1021
011-4,0,0,0,0|monster|CaveSnake|1021,40,0ms,0ms,Mob011-4::On1021
011-4,0,0,0,0|monster|SpikyMushroom|1019,15,0ms,0ms,Mob011-4::On1019
011-4,60,78,56,75|monster|CaveMaggot|1056,10,100000ms,30000ms,Mob011-4::On1056
011-4,63,21,110,35|monster|CaveMaggot|1056,10,100000ms,30000ms,Mob011-4::On1056
011-4,0,0,0,0|monster|Bat|1017,20,180000ms,40000ms,Mob011-4::On1017


011-4,0,0,0|script|Mob011-4|32767
{
    end;

On1017:
    set @mobID, 1017;
    callfunc "MobPoints";
    end;

On1019:
    set @mobID, 1019;
    callfunc "MobPoints";
    end;

On1021:
    set @mobID, 1021;
    callfunc "MobPoints";
    end;

On1056:
    set @mobID, 1056;
    callfunc "MobPoints";
    end;
}