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// this file handles every events related to the fight club and calls the appropriate functions from core
009-7.gat,45,33,0|script|#trapdoor2#FightClub|327,0,0,
{
if(countitem(647)||countitem(725)||countitem(1178)||countitem(5131)||countitem(5132)||countitem(5133)||countitem(5134)||countitem(5135)||countitem(5136)||countitem(5137)||countitem(5138)||countitem(5139)||countitem(5140)||(getgmlevel()>=20)) goto L_Enter;
end;
L_Enter:
warp "009-7.gat",34,22; // this warp is a special thanks for contributors
end;
}
009-7.gat,33,21,0|script|#trapdoor3#FightClub|327,0,0,
{
warp "009-7.gat",44,32;
end;
}
009-7.gat,22,38,0|script|#FightClub#utils|127,
{
end;
OnIntrusion:
if(getgmlevel() >= 60) end; // allow GMs to be in the ring
if(getcharid(3) == $@Duel_RedPlayer) end; // do not kill the red fighter
if(getcharid(3) == $@Duel_BluePlayer) end; // do not kill the blue fighter
donpcevent "Rouge#Duels::OnAnnounceIntrusion";
callfunc "fightclub_DestroyMe"; // only kill the intruder(s)
end;
OnDelayedStart:
callfunc "fightclub_StartBattle";
end;
OnDelayedNextBattle:
callfunc "fightclub_NextBattleProceed";
end;
OnBecomeKiller:
callfunc "fightclub_enter_killer";
end;
OnCommandIntrusion:
areatimer "009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2, 0, "#FightClub#utils::OnIntrusion"; // we can not do this directly on #handler because it already have a timer
end;
}
009-7.gat,20,45,0|script|#FightClub#TimeLimit|127,0,0,
{
end;
OnStartTimer:
set $@Duel_TotalTime, 0;
goto L_StartTimer;
OnStopTimer:
stopnpctimer;
end;
OnTimer1000:
set $@Duel_TotalTime, ($@Duel_TotalTime + 1);
if($@Duel_TotalTime >= $@Duel_TimeLimit) goto L_TimeOut;
goto L_StartTimer;
L_TimeOut:
stopnpctimer;
callfunc "fightclub_TimeOut";
end;
L_StartTimer:
setnpctimer 0;
initnpctimer;
end;
OnInit:
set $@Duel_TotalTime, 0;
end;
}
009-7.gat,20,44,0|script|#FightClub#handler|127,0,0,
{
end;
OnInit:
// this event is called when the map server boots up
set $@fightclub_x1, 27;
set $@fightclub_y1, 42;
set $@fightclub_x2, 38;
set $@fightclub_y2, 48;
callfunc "fightclub_StartUp";
if(($fightclub_enabled % 5) != 3) end;
callfunc "fightclub_CleanStage";
goto L_StartTimer;
L_StartTimer:
setnpctimer 0;
initnpctimer;
end;
OnTimer2000:
// this events checks who is on stage every 2 seconds
set $@areausers, getareausers("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2); // get the number of players on stage
if (($@areausers > 2) || (($@Duel_CurrentDuel < 1) && ($@areausers >= 1))) goto L_Intrusion; // too many players on the stage
if (($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_StartTimer; // no intrusion and no duel ongoing so loop again
if (attachrid($@Duel_BluePlayer) == 0) goto L_BlueMissing;
if (isin("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2) == 0) goto L_BlueMissing;
if (isdead() == 1) goto L_IAmACorpse;
if (attachrid($@Duel_RedPlayer) == 0) goto L_RedMissing;
if (isin("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2) == 0) goto L_RedMissing;
if (isdead() == 1) goto L_IAmACorpse;
detachrid;
goto L_StartTimer;
L_IAmACorpse:
set $@duel_loser, getcharid(3);
callfunc "fightclub_death";
goto L_StartTimer;
L_RedMissing:
set $@Duel_Missing, 1;
callfunc "fightclub_Missing";
goto L_StartTimer;
L_BlueMissing:
set $@Duel_Missing, 2;
callfunc "fightclub_Missing";
goto L_StartTimer;
L_Intrusion:
cmdothernpc "#FightClub#utils", "Intrusion"; // we can not attach a second timer to this npc so we use another one
callfunc "fightclub_Intrusion";
goto L_StartTimer;
OnPCKilledEvent: // fired with the RID of the victim
set @killer, 0;
if(@Duel_Fighter != 1) end;
if(getmap() != "009-7") end;
set $@duel_loser, getcharid(3); // grab the rid of the victim
set $@duel_winner, @killerrid; // grab the rid of the killer
set @killerrid, 0; // reset killerid
callfunc "fightclub_death";
end;
OnPCDieEvent: // fired with the RID of the victim
set @killer, 0;
if(@Duel_Fighter != 1) end;
if (($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset;
if(getmap() != "009-7") end;
set @killerrid, 0; // since the player was not murdered, the killerrid is 0
set $@duel_loser, getcharid(3); // grab the rid of the victim
callfunc "fightclub_death";
end;
L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called)
if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel";
callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure
end;
}
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