summaryrefslogtreecommitdiff
path: root/world/map/npc/009-4/torches.txt
blob: 4ad0c6861bbb8daa5809b5ff902d1670c2c3161f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
//# see detailed description at orum.txt
function|script|GetTorchColor
{
    if (@Torch < 0 || @Torch > 2) goto L_Error;

    set @Mask, 15;
    set @shift, 4 * @Torch;
    set @TorchColor, (OrumQuestTorch >> @shift) & @Mask;
    return;

L_Error:
    mes "Torch number is out of range.";
    close;
}

function|script|SetTorchColor
{
    if (@Torch < 0 || @Torch > 2) goto L_Error;
    if (@TorchColor < 1 || @TorchColor > 12) goto L_Error2;

    set @Mask, (15 << (4 * @Torch));
    set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @TorchColor << (4 * @Torch);
    return;

L_Error:
    mes "Torch number is out of range.";
    close;

L_Error2:
    mes "Torch color is out of range.";
    close;
}

function|script|GetTorchIntensity
{
    if (@Torch < 0 || @Torch > 2) goto L_Error;

    set @Mask, 15;
    set @shift, 4 * (@Torch + 3);
    set @TorchIntensity, (OrumQuestTorch >> @shift) & @Mask;
    return;

L_Error:
    mes "Torch number is out of range.";
    close;
}

function|script|SetTorchIntensity
{
    if (@Torch < 0 || @Torch > 2) goto L_Error;
    if (@TorchIntensity < 0 || @TorchIntensity > 2) goto L_Error2;

    set @Mask, (15 << (4 * (@Torch + 3)));
    set OrumQuestTorch, (OrumQuestTorch & (~(@Mask))) | @TorchIntensity << (4 * (@Torch + 3));
    return;

L_Error:
    mes "Torch number is out of range.";
    close;

L_Error2:
    mes "Torch intensity is out of range.";
    close;
}

function|script|DoneWithTorches
{
    if (OrumQuest < 11 && OrumQuest >= 8)
        goto L_Return;

    if (OrumQuest < 7) goto L_Different;

    if (OrumQuest >= 11)
        mes "The flame on the torch looks ordinary. Lowering the final barrier seems to have drained them of their magic.";

    if (OrumQuest < 8)
        mes "Without that powder the note mentions there isn't much you can do with this torch.";
    close;

L_Different:
    mes "The flame on this torch looks different than the rest. You better tell Orum about it before doing anything.";
    set OrumQuest, 6;
    close;

L_Return:
    return;
}

// To make sure in range of torches
function|script|InRangeTorch1
{
    if (isin("009-4",67,20,69,25))
        goto L_Return;
    mes "You're too far away to do anything with that torch.";
    close;

L_Return:
    return;
}
function|script|InRangeTorch2
{
    if (isin("009-4",65,41,69,46))
        goto L_Return;
    mes "You're too far away to do anything with that torch.";
    close;

L_Return:
    return;
}
function|script|InRangeTorch3
{
    if (isin("009-4",33,84,37,88))
        goto L_Return;
    mes "You're too far away to do anything with that torch.";
    close;

L_Return:
    return;
}

function|script|TorchLoop
{
    // Variables used here:
    // @Torch - pass before calling
    // @TorchColor - initialized here, updated throughout
    // @TorchIntensity - initialized here, updated throughout
    callfunc "GetTorchColor";
    callfunc "GetTorchIntensity";

    setarray @colors$, "transparent",
        "red", "dark orange", "orange", "light orange",
        "yellow", "light green", "green", "dark green",
        "blue", "dark purple", "purple", "light purple";
    setarray @intensities$, "calm", "bright", "blinding";
    mes "Looking closely you notice that this torch is not like the others. This one has a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b tint to it.";
    goto L_Color_Loop;

L_Color_Loop:
    menu
        "Add Red Powder", L_Use_Red,
        "Add Yellow Powder", L_Use_Yellow,
        "Add Blue Powder", L_Use_Blue,
        "Leave it alone.", L_Leave;

L_Leave:
    mes "The flame flickers as if it's laughing at you.";
    close;

L_Use_Red:
    if (countitem("RedPowder") < 1)
        goto L_No_Powder;
    delitem "RedPowder", 1;

    // 0 1 2 3 4 5 6 7 8 9 a b c
    // T R   o   Y   g   B   p
    //   ^ < < < < , X . > > > >
    if (@TorchColor == 1)
        goto L_WrongColor;
    if (2 <= @TorchColor && @TorchColor <= 5)
        goto L_Color_Dec;
    if (@TorchColor == 6)
        goto L_Color_Dec_Wrong;
    if (@TorchColor == 7)
        goto L_WrongColor;
    if (@TorchColor == 8)
        goto L_Color_Inc_Wrong;
    if (9 <= @TorchColor && @TorchColor <= 12)
        goto L_Color_Inc;

    // work around an old bug
    if (@TorchColor == 0)
        set @TorchColor, 1;
    goto L_Show_Color;

L_Use_Yellow:
    if (countitem("YellowPowder") < 1)
        goto L_No_Powder;
    delitem "YellowPowder", 1;

    // 0 1 2 3 4 5 6 7 8 9 a b c
    // T R   o   Y   g   B   p
    //   > > > > ^ < < < < , X .
    if (1 <= @TorchColor && @TorchColor <= 4)
        goto L_Color_Inc;
    if (@TorchColor == 5)
        goto L_WrongColor;
    if (6 <= @TorchColor && @TorchColor <= 9)
        goto L_Color_Dec;
    if (@TorchColor == 10)
        goto L_Color_Dec_Wrong;
    if (@TorchColor == 11)
        goto L_WrongColor;
    if (@TorchColor == 12)
        goto L_Color_Inc_Wrong;

    // work around an old bug
    if (@TorchColor == 0)
        set @TorchColor, 5;
    goto L_Show_Color;

L_Use_Blue:
    if (countitem("BluePowder") < 1)
        goto L_No_Powder;
    delitem "BluePowder", 1;

    // 0 1 2 3 4 5 6 7 8 9 a b c
    // T R   o   Y   g   B   p
    //   < , X . > > > > ^ < < <
    if (@TorchColor == 1)
        goto L_Color_Dec;
    if (@TorchColor == 2)
        goto L_Color_Dec_Wrong;
    if (@TorchColor == 3)
        goto L_WrongColor;
    if (@TorchColor == 4)
        goto L_Color_Inc_Wrong;
    if (5 <= @TorchColor && @TorchColor <= 8)
        goto L_Color_Inc;
    if (@TorchColor == 9)
        goto L_WrongColor;
    if (10 <= @TorchColor && @TorchColor <= 12)
        goto L_Color_Dec;

    // work around an old bug
    if (@TorchColor == 0)
        set @TorchColor, 9;
    goto L_Show_Color;

L_No_Powder:
    mes "You notice you're all out of that color of powder. Perhaps Orum can make you some more.";
    close;

L_Color_Dec:
    set @TorchColor, @TorchColor - 1;
    if (@TorchColor == 0)
        set @TorchColor, 12;
    goto L_Show_Color;

L_Color_Dec_Wrong:
    set @TorchColor, @TorchColor - 1;
    if (@TorchColor == 0)
        set @TorchColor, 12;
    goto L_WrongColor;

L_Color_Inc_Wrong:
    set @TorchColor, @TorchColor + 1;
    if (@TorchColor == 13)
        set @TorchColor, 1;
    goto L_WrongColor;

L_Color_Inc:
    set @TorchColor, @TorchColor + 1;
    if (@TorchColor == 13)
        set @TorchColor, 1;
    goto L_Show_Color;

L_Show_Color:
    callfunc "SetTorchColor";
    misceffect 5;
    mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b.";
    goto L_Color_Loop;

L_WrongColor:
    callfunc "SetTorchColor";
    set @TorchIntensity, @TorchIntensity + 1;
    if (@TorchIntensity > 2)
        goto L_Failed;
    callfunc "SetTorchIntensity";
    misceffect 5;
    mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " ##B" + @colors$[@TorchColor] + "##b.";
    goto L_Color_Loop;

L_Failed:
    mes "As you pour the powder into the flame it flares violently before bursting into your face!";
    misceffect 5;
    misceffect 16;
    set @TorchIntensity, 0;
    callfunc "SetTorchIntensity";
    heal -Hp, 0;
    close;
}

// First Torch
009-4,68,21,0|script|Torch#1|400
{
    callfunc "InRangeTorch1";
    callfunc "DoneWithTorches";

    set @Torch, 0;
    callfunc "TorchLoop";
    // unreachable
    end;
}

// Second Torch
009-4,67,42,0|script|Torch#2|400
{
    callfunc "InRangeTorch2";
    callfunc "DoneWithTorches";

    set @Torch, 1;
    callfunc "TorchLoop";
    // unreachable
    end;
}

// Third Torch
009-4,33,86,0|script|Torch#3|400
{
    callfunc "InRangeTorch3";
    callfunc "DoneWithTorches";

    set @Torch, 2;
    callfunc "TorchLoop";
    // unreachable
    end;
}