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//Sandstorm mine trigger
// Variables used:
// - nibble 4 and 5 of QUEST_SouthTulimshar
// - in FLAGS, FLAG_OPENED_UNDERGROUND

002-4.gat,100,37,0|script|Button#mine-2|400,0,0,
{
    // This NPC previously used the variable TMW_Quest
    callfunc "ClearVarTMW_Quest";

    set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);

    if (@state == 24) goto L_Trigger_2;
    if (@state == 23) goto L_Trigger_Wrong_2;
    if (@state == 22) goto L_Trigger_Wrong_2;

    mes "There is a large button on the ground. A key hole appears on the button.";
    goto L_Close;

L_Trigger_Wrong_2:
    mes "There is a large button on the ground. A key hole appears on the button.";
    menu
        "Put the key in, turn right.", L_Right_Wrong_2,
        "Put the key in, turn left.", L_Left_Wrong_2,
        "Do nothing.", L_Nothing_2;

L_Right_Wrong_2:
    set @state, 22;
    callsub S_Update_Var;
    mes "You turn the key right.";
    goto L_Close;

L_Left_Wrong_2:
    set @state, 22;
    callsub S_Update_Var;
    mes "You turn the key left.";
    goto L_Close;

L_Trigger_2:
    mes "There is a large button on the ground. A key hole appears on the button.";
    menu
        "Put the key in, turn right.", L_Right_2,
        "Put the key in, turn left.", L_Left_2,
        "Do nothing.", L_Nothing_2;

L_Right_2:
    set @state, 22;
    callsub S_Update_Var;
    mes "You turn the key right.";
    goto L_Close;

L_Left_2:
    set @state, 25;
    callsub S_Update_Var;
    set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
    mes "You turn the key left. A clicking sound echoes throughout the mine, followed by a loud thump.";
    goto L_Close;

L_Nothing_2:
    mes "You leave the button alone.";
    goto L_Close;

L_Close:
    set @state, 0;
    close;

S_Update_Var:
    set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
    return;
}