1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
//Sandstorm mine trigger 3 Trigger 002-4 98,42 (127)
// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
002-4,91,99,0|script|Button#mine-3|400,0,0
{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
if (@state == 24) goto L_Trigger_Wrong_3;
if (@state == 23) goto L_Trigger_3;
if (@state == 22) goto L_Trigger_Wrong_3;
mes "There is a large button on the ground. A key hole appears on the button.";
goto L_Close;
L_Trigger_Wrong_3:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_Wrong_3,
"Put the key in, turn left.", L_Left_Wrong_3,
"Do nothing.", L_Nothing_3;
L_Right_Wrong_3:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key right.";
goto L_Close;
L_Left_Wrong_3:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key left.";
goto L_Close;
L_Trigger_3:
mes "There is a large button on the ground. A key hole appears on the button.";
menu
"Put the key in, turn right.", L_Right_3,
"Put the key in, turn left.", L_Left_3,
"Do nothing.", L_Nothing_3;
L_Right_3:
set @state, 22;
callsub S_Update_Var;
mes "You turn the key right.";
goto L_Close;
L_Left_3:
set @state, 24;
callsub S_Update_Var;
mes "You turn the key left. A clicking sound echoes throughout the mine.";
goto L_Close;
L_Nothing_3:
mes "You leave the button alone.";
goto L_Close;
L_Close:
set @state, 0;
close;
S_Update_Var:
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
return;
}
|