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//
002-2,81,21,0|script|Troupe Leader|165
{
callfunc "ClearVariables";
set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
if (@inspector == 4) goto L_NohMask_Troupe;
if (@inspector == 13) goto L_NohMask_Found;
mes "[Troupe Leader]";
mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
goto L_Close;
L_NohMask_Troupe:
mes "[Troupe Leader]";
mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
next;
menu
"Any ideas on who might have taken it?", L_NohMask_Idea,
"Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
"Hmm...", L_Close;
L_NohMask_Idea:
set @inspector, 5;
callsub S_Update_Mask;
mes "[Troupe Leader]";
mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
goto L_Close;
L_NohMask_Accuse:
mes "[Troupe Leader]";
mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
goto L_Close;
L_NohMask_Found:
mes "[Troupe Leader]";
mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_NohMask_TooMany;
mes "[1500 experience points]";
getexp 1500, 0;
set @inspector, 14;
callsub S_Update_Mask;
getitem "NohMask", 1;
next;
mes "[Troupe Leader]";
mes "\"We don't need it anymore. We're doing different shows here.\"";
goto L_Close;
L_NohMask_TooMany:
next;
mes "[Troupe Leader]";
mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
goto L_Close;
L_Close:
set @inspector, 0;
close;
S_Update_Mask:
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
return;
}
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