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//Quest Log
//Quest ID: var id used by client
//CommonVar: Used in getq & to set
//ServerVar: Server Varaible value is stored
//SHIFT: Posistion shifted. (SHIFT * MASK)
//MASK: Size of shift to make. ((1 << MASK) - 1) << (SHIFT * MASK)
//Quest ID,CommonVar,ServerVar,SHIFT,MASK
//
// CANDOR
//
1,QL_BEGIN,STARTAREA,0,4
2,QL_VALON,STARTAREA,1,4
3,QL_MORGAN,STARTAREA,3,4
4,QL_ZEGAS,STARTAREA,4,4
5,QL_VINCENT,QUEST_SouthTulimshar,4,2
6,QL_HIDENSEEK,QUEST_NorthTulimshar,0,8
//
// KAIZEI
//
7,QL_WELL,QUEST_Nivalis_state,4,4