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//
new_20-1.gat,24,99,0 script Inspector#Hurnscald 150,{
if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start;
if (Inspector == 1) goto L_NohMask_AskVillage;
if (Inspector == 2) goto L_NohMask_OldWoman;
if (Inspector == 3) goto L_NohMask_TheaterMask;
if (Inspector == 4) goto L_NohMask_TravelingTroupe;
if (Inspector == 5) goto L_NohMask_OldMan;
if (Inspector == 6) goto L_NohMask_OldMan_2;
if (Inspector == 7) goto L_NohMask_Alibi;
if (Inspector == 8) goto L_NohMask_Alibi_2;
if (Inspector == 9) goto L_NohMask_Alibi_3;
if (Inspector == 10) goto L_NohMask_Satchel;
if (Inspector == 11) goto L_NohMask_Basement;
if (Inspector == 12) goto L_NohMask_Note;
if (Inspector == 13) goto L_NohMask_TravelingTroupe_2;
if (Inspector == 14) goto L_NohMask_Over;
if (Inspector == 15) goto L_NohMask_End;
mes "[Inspector]";
mes "\"I'm sorry, but I'm busy looking into this string of robberies.\"";
close;
L_NohMask_Start:
mes "\"Hmm...what to do.\"";
mes "He looks up and into your face.";
next;
mes "[Inspector]";
mes "\"You look capable, will you help me solve these robberies?\"";
next;
menu
"Yes", L_NohMask_Accept,
"No", -;
close;
L_NohMask_Accept:
set Inspector, 1;
mes "[Inspector]";
mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\"";
close;
L_NohMask_AskVillage:
mes "[Inspector]";
mes "\"Please continue talking to the villagers.\"";
close;
L_NohMask_OldWoman:
mes "[Inspector]";
mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\"";
close;
L_NohMask_TheaterMask:
set Inspector, 4;
mes "[Inspector]";
mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\"";
close;
L_NohMask_TravelingTroupe:
mes "[Inspector]";
mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\"";
close;
L_NohMask_OldMan:
set Inspector, 6;
mes "[Inspector]";
mes "\"Hm...an old man? Could you interrogate him for me?\"";
close;
L_NohMask_OldMan_2:
mes "[Inspector]";
mes "\"Have you talked with the old man yet?\"";
close;
L_NohMask_Alibi:
mes "[Inspector]";
mes "\"Can you verify that with his wife?\"";
close;
L_NohMask_Alibi_2:
set Inspector, 9;
mes "[Inspector]";
mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\"";
close;
L_NohMask_Alibi_3:
mes "[Inspector]";
mes "\"Made any progress yet?\"";
close;
L_NohMask_Satchel:
mes "[Inspector]";
mes "\"Then go north and investigate!\"";
close;
L_NohMask_Basement:
mes "[Inspector]";
mes "\"Did you look over the basement?\"";
close;
L_NohMask_Note:
set Inspector, 13;
mes "[Inspector]";
mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\"";
mes "";
mes "\"By the way, stay sharp! I may call upon you again.\"";
close;
L_NohMask_TravelingTroupe_2:
mes "[Inspector]";
mes "\"Please return the mask to the traveling troupe.\"";
close;
L_NohMask_Over:
set Inspector, 15;
mes "[Inspector]";
mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\"";
mes "[2500 experience points]";
getexp 2500, 0;
close;
L_NohMask_End:
mes "[Inspector]";
mes "\"Remember to stay sharp. I might need your help on another case.\"";
close;
}
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