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// Temporary placing of all non shop npcs
// A proper break down of files will need to be done later
// drunk lover: quest,
// werewolf: gambling,
// chef's helper: simple dialog,
// horn mage: golbenez,
// drunker: simple dialog,
// barman: crafting related,
// swordguy: weapon master,
// ghost from dead drunk: simple dialog,
// crying child: I don't know,
// Innkeeper's ghost: quest,
// evil guard: simple dialog,
// hangman: quest,
// headless: quest or simple dialog,
// lightman: quest,
027-2.gat,80,34,0 script Drunk Lover 303,{
end;
}
027-2.gat,118,23,0 script Werewolf 305,{
mes "debug for the lovetriangle quest";
menu
"reset reid", -,
"leave", L_Close;
set @Graveyard_Inn_MASK, NIBBLE_0_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
set @state, 0;
callsub S_Update_Mask;
L_Close:
close;
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
| (@state << @Graveyard_Inn_SHIFT);
return;
}
027-2.gat,75,29,0 script Archibald 306,{
end;
}
027-2.gat,77,40,0 script Drunker 308,{
set @drunker, rand(4);
if (@drunker == 0) goto L_0;
if (@drunker == 1) goto L_1;
if (@drunker == 2) goto L_2;
if (@drunker == 3) goto L_3;
end;
L_0:
mes "[Ghost Drunker]";
mes "\"zzzZZZzzz...\"";
close;
L_1:
mes "[Ghost Drunker]";
mes "\"Ish that a Zzombee?...\"";
close;
L_2:
mes "[Ghost Drunker]";
mes "\"Auuu... Hiccup... Don't byte mee... \"";
close;
L_3:
mes "[Ghost Drunker]";
mes "\"Moar Bearr...Pleash!\"";
close;
}
027-2.gat,103,22,0 script Barman 310,{
end;
}
027-2.gat,70,77,0 script Cerhan 311,{
end;
}
027-2.gat,110,23,0 script Ghost Drunker 312,{
mes "[Ghost Drunker]";
mes "\"Ohh... My head is killing me! I have to stop drinking too much or I will lose my job... But being a waiter... oh I can't resist a drink or two!\"";
close;
}
027-2.gat,39,91,0 script Golbenez 307,{
end;
}
//027-2.gat,50,92,0 script Crying Child 314,{
// end;
//}
//027-2.gat,104,39,0 script Innkeeper's Ghost 315,{
// end;
//}
027-2.gat,100,43,0 script Evil Guard 316,{
end;
}
027-2.gat,43,73,0 script Hanged Lover 317,{
end;
}
027-2.gat,24,77,0 script Headless Man 318,{
end;
}
027-2.gat,22,84,0 script Lantern Man 319,{
end;
}
|