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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland Swamp mobs
025-1.gat,100,60,56,79 monster Clover Patch 1037,3,30000,10000,Mob025-1::On1037
025-1.gat,56,96,13,5 monster Clover Patch 1037,1,1200000,10000,Mob025-1::On1037
025-1.gat,56,36,77,33 monster Alizarin Plant 1032,2,240000,12000,Mob025-1::On1032
025-1.gat,55,62,24,13 monster Snail 1041,7,30000,12000,Mob025-1::On1041
025-1.gat,38,84,37,31 monster Silkworm 1035,18,40000,300,Mob025-1::On1035
025-1.gat,96,47,63,55 monster Log Head 1025,14,18000,3000,Mob025-1::On1025
025-1.gat,73,61,106,83 monster PinkFlower 1014,34,20000,5000,Mob025-1::On1014
025-1.gat,73,61,107,82 monster Spiky Mushroom 1019,40,90000,500,Mob025-1::On1019
025-1.gat,101,53,55,65 monster Squirrel 1038,18,60000,9000,Mob025-1::On1038
025-1.gat,26,61,15,85 monster Scorpion 1003,12,100000,50000,Mob025-1::On1003
025-1.gat,0,0,0 script Mob025-1 -1,{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
break;
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1025:
set @mobID, 1025;
callfunc "MobPoints";
break;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
On1041:
set @mobID, 1041;
callfunc "MobPoints";
break;
end;
}
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