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// 014-1 Woodland mobs
014-1.gat,0,0,0,0 monster EvilMushroom 1013,20,0,0,Mob014-1::On1013
014-1.gat,0,0,0,0 monster PinkFlower 1014,25,0,0,Mob014-1::On1014
014-1.gat,0,0,0,0 monster Spiky Mushroom 1019,15,0,0,Mob014-1::On1019
014-1.gat,0,0,0,0 monster Mouboo 1028,5,0,10,Mob014-1::On1028
014-1.gat,0,0,0,0 monster Mauve 1029,1,270,180,Mob014-1::On1029
014-1.gat,0,0,0,0 monster Mauve 1029,5,2700000,1800000,Mob014-1::On1029
014-1.gat,0,0,0,0 monster Cobalt 1030,1,270,180,Mob014-1::On1030
014-1.gat,0,0,0,0 monster Cobalt 1030,2,2700000,1800000,Mob014-1::On1030
014-1.gat,0,0,0,0 monster Gamboge 1031,1,270,180,Mob014-1::On1031
014-1.gat,0,0,0,0 monster Gamboge 1031,2,2700000,1800000,Mob014-1::On1031
014-1.gat,0,0,0,0 monster Alizarin 1032,1,270,180,Mob014-1::On1032
014-1.gat,0,0,0,0 monster Alizarin 1032,2,2700000,1800000,Mob014-1::On1032
014-1.gat,0,0,0,0 monster SilkWorm 1035,4,6000,3000,Mob014-1::On1035
014-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob014-1::On1037
014-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob014-1::On1038
014-1.gat,0,0,0 script Mob014-1 -1,{
On1013:
set @mobID, 1013;
callfunc "MobPoints";
break;
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
break;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
break;
On1030:
set @mobID, 1030;
callfunc "MobPoints";
break;
On1031:
set @mobID, 1031;
callfunc "MobPoints";
break;
On1032:
set @mobID, 1032;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
end;
}
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