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// Map: 010-1
// This is South Woodland.
//
010-1.gat,0,0,0,0 monster Scorpion 1003,50,0,0,Mob14::OnScorpion
010-1.gat,0,0,0,0 monster SpikyMushroom 1019,50,0,0,Mob14::OnSpikyMushroom
010-1.gat,0,0,0,0 monster LogHead 1025,50,0,0,Mob14::OnLogHead
010-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob14::OnCobalt
010-1.gat,0,0,0,0 monster Mauve 1029,4,270000,180000,Mob14::OnMauve
010-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob14::OnSilkWorm
010-1.gat,0,0,0,0 monster Squirrel 1038,30,20,10,Mob14::OnSquirrel
010-1.gat,0,0,0 script Mob14 -1,{
OnScorpion:
set @mobID, 1003;
callfunc "MobPoints";
break;
OnSpikyMushroom:
set @mobID, 1019;
callfunc "MobPoints";
break;
OnLogHead:
set @mobID, 1025;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
OnSquirrel:
set @mobID, 1038;
callfunc "MobPoints";
break;
end;
}
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