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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Beach mobs
004-1.gat,39,57,8,29 monster Sea slime 1033,5,100000,30000,Mob004-1::On1033
004-1.gat,33,83,9,40 monster Sea Slime 1033,11,100000,30000,Mob004-1::On1033
004-1.gat,28,103,11,14 monster Sea slime 1033,7,100000,30000,Mob004-1::On1033
004-1.gat,71,103,27,19 monster Giant maggot 1006,5,100000,30000,Mob004-1::On1006
004-1.gat,76,68,21,49 monster Red scorpion 1004,13,100000,30000,Mob004-1::On1004
004-1.gat,68,25,19,10 monster Giant maggot 1006,2,100000,30000,Mob004-1::On1006
004-1.gat,93,27,2,3 monster Black scorpion 1009,1,120000,60000,Mob004-1::On1009
004-1.gat,0,0,0 script Mob004-1 -1,{
On1004:
set @mobID, 1004;
callfunc "MobPoints";
break;
On1006:
set @mobID, 1006;
callfunc "MobPoints";
break;
On1009:
set @mobID, 1009;
callfunc "MobPoints";
break;
On1033:
set @mobID, 1033;
callfunc "MobPoints";
break;
end;
}
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